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* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
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@@ -42,6 +42,7 @@ using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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/// <summary>
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/// Contains all LSL ll-functions. This class will be in Default AppDomain.
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/// </summary>
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@@ -2005,16 +2006,24 @@ namespace OpenSim.Region.ScriptEngine.Common
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return String.Empty;
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}
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public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
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{
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Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
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pTexAnim.Flags = (uint)mode;
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pTexAnim.Flags =(uint) mode;
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//ALL_SIDES
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if (face == -1)
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face = 255;
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pTexAnim.Face = (uint)face;
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pTexAnim.Length = (float)length;
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pTexAnim.Rate = (float)rate;
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pTexAnim.SizeX = (uint)sizex;
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pTexAnim.SizeY = (uint)sizey;
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pTexAnim.Start = (float)start;
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m_host.AddTextureAnimation(pTexAnim);
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m_host.SendFullUpdateToAllClients();
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}
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