* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!

* Fixed another bug in LibSL.  This is the same version, as before just with a bug fix.
This commit is contained in:
Teravus Ovares
2008-02-02 08:11:14 +00:00
parent 785b641272
commit 2d6c21e8fc
4 changed files with 54 additions and 6 deletions

View File

@@ -42,6 +42,7 @@ using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
namespace OpenSim.Region.ScriptEngine.Common
{
/// <summary>
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
/// </summary>
@@ -2005,16 +2006,24 @@ namespace OpenSim.Region.ScriptEngine.Common
return String.Empty;
}
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags = (uint)mode;
pTexAnim.Flags =(uint) mode;
//ALL_SIDES
if (face == -1)
face = 255;
pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length;
pTexAnim.Rate = (float)rate;
pTexAnim.SizeX = (uint)sizex;
pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients();
}