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TIFF loader up to 32bit floats, cosmetics
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
This commit is contained in:
committed by
UbitUmarov
parent
a0713398ba
commit
2db1fabd10
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes
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public class TerrainChannel : ITerrainChannel
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static string LogHeader = "[TERRAIN CHANNEL]";
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private static string LogHeader = "[TERRAIN CHANNEL]: ";
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protected TerrainData m_terrainData;
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@@ -175,12 +175,27 @@ namespace OpenSim.Region.Framework.Scenes
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return m_terrainData.IsTaintedAt(x, y);
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}
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public int MaxHeight()
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{
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float max = 0;
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for (int ii = 0; ii < Width; ii++)
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{
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for (int jj = 0; jj < Height; jj++)
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{
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max = (m_terrainData[ii, jj] > max) ? m_terrainData[ii, jj] : max;
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}
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}
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return (int)max + 1;
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}
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// ITerrainChannel.SaveToXmlString()
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public string SaveToXmlString()
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{
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Encoding = Util.UTF8;
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using (StringWriter sw = new StringWriter())
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XmlWriterSettings settings = new()
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{
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Encoding = Util.UTF8
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};
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using (StringWriter sw = new())
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{
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using (XmlWriter writer = XmlWriter.Create(sw, settings))
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{
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@@ -194,9 +209,9 @@ namespace OpenSim.Region.Framework.Scenes
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// ITerrainChannel.LoadFromXmlString()
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public void LoadFromXmlString(string data)
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{
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using(StringReader sr = new StringReader(data))
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using(StringReader sr = new(data))
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{
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using(XmlTextReader reader = new XmlTextReader(sr))
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using(XmlTextReader reader = new(sr))
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{
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reader.DtdProcessing = DtdProcessing.Ignore;
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ReadXml(reader);
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@@ -207,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
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// ITerrainChannel.Merge
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public void Merge(ITerrainChannel newTerrain, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement)
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{
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m_log.DebugFormat("{0} Merge. inSize=<{1},{2}>, disp={3}, rot={4}, rotDisp={5}, outSize=<{6},{7}>", LogHeader,
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m_log.DebugFormat(LogHeader + "{0} Merge. inSize=<{1},{2}>, disp={3}, rot={4}, rotDisp={5}, outSize=<{6},{7}>", LogHeader,
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newTerrain.Width, newTerrain.Height,
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displacement, radianRotation, rotationDisplacement,
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m_terrainData.SizeX, m_terrainData.SizeY);
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@@ -295,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="boundingSize"><x, y></param>
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public void MergeWithBounding(ITerrainChannel newTerrain, Vector3 displacement, float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize)
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{
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m_log.DebugFormat("{0} MergeWithBounding: inSize=<{1},{2}>, rot={3}, boundingOrigin={4}, boundingSize={5}, disp={6}, outSize=<{7},{8}>",
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m_log.DebugFormat(LogHeader + "{0} MergeWithBounding: inSize=<{1},{2}>, rot={3}, boundingOrigin={4}, boundingSize={5}, disp={6}, outSize=<{7},{8}>",
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LogHeader, newTerrain.Width, newTerrain.Height, rotationDegrees, boundingOrigin.ToString(),
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boundingSize.ToString(), displacement, m_terrainData.SizeX, m_terrainData.SizeY);
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@@ -310,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes
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int tmpY = baseY + baseY / 2;
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int centreX = tmpX / 2;
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int centreY = tmpY / 2;
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TerrainData terrain_tmp = new TerrainData(tmpX, tmpY, (int)Constants.RegionHeight);
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TerrainData terrain_tmp = new(tmpX, tmpY, (int)Constants.RegionHeight);
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for (int xx = 0; xx < tmpX; xx++)
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for (int yy = 0; yy < tmpY; yy++)
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terrain_tmp[xx, yy] = -65535f; //use this height like an 'alpha' mask channel
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@@ -364,7 +379,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception) //just in case we've still not taken care of every way the arrays might go out of bounds! ;)
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{
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m_log.DebugFormat("{0} MergeWithBounding - Rotate: Out of Bounds sx={1} sy={2} dx={3} dy={4}", sx, sy, x, y);
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m_log.DebugFormat(LogHeader + "{0} MergeWithBounding - Rotate: Out of Bounds sx={1} sy={2} dx={3} dy={4}", sx, sy, x, y);
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}
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}
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}
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@@ -413,7 +428,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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catch (Exception) //just in case we've still not taken care of every way the arrays might go out of bounds! ;)
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{
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m_log.DebugFormat("{0} MergeWithBounding - Bound & Displace: Out of Bounds sx={1} sy={2} dx={3} dy={4}", x, y, dx, dy);
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m_log.DebugFormat(LogHeader + "{0} MergeWithBounding - Bound & Displace: Out of Bounds sx={1} sy={2} dx={3} dy={4}", x, y, dx, dy);
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}
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}
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}
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@@ -424,8 +439,10 @@ namespace OpenSim.Region.Framework.Scenes
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public TerrainChannel Copy()
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{
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TerrainChannel copy = new TerrainChannel();
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copy.m_terrainData = m_terrainData.Clone();
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TerrainChannel copy = new()
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{
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m_terrainData = m_terrainData.Clone()
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};
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return copy;
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}
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@@ -473,14 +490,14 @@ namespace OpenSim.Region.Framework.Scenes
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byte[] value = BitConverter.GetBytes(mapData[i]);
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Array.Copy(value, 0, buffer, (i * 4), 4);
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}
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XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
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XmlSerializer serializer = new(typeof(byte[]));
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serializer.Serialize(xmlWriter, buffer);
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}
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// Read legacy terrain map. Presumed to be 256x256 of data encoded as floats in a byte array.
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private void FromXml(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(byte[]));
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XmlSerializer serializer = new(typeof(byte[]));
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byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
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int index = 0;
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@@ -520,16 +537,16 @@ namespace OpenSim.Region.Framework.Scenes
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// New terrain serialization format that includes the width and length.
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private void ToXml2(XmlWriter xmlWriter)
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{
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TerrainChannelXMLPackage package = new TerrainChannelXMLPackage(Width, Height, Altitude, m_terrainData.CompressionFactor,
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TerrainChannelXMLPackage package = new(Width, Height, Altitude, m_terrainData.CompressionFactor,
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m_terrainData.GetCompressedMap());
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XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
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XmlSerializer serializer = new(typeof(TerrainChannelXMLPackage));
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serializer.Serialize(xmlWriter, package);
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}
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// New terrain serialization format that includes the width and length.
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private void FromXml2(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(TerrainChannelXMLPackage));
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XmlSerializer serializer = new(typeof(TerrainChannelXMLPackage));
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TerrainChannelXMLPackage package = (TerrainChannelXMLPackage)serializer.Deserialize(xmlReader);
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m_terrainData = new TerrainData(package.Map, package.CompressionFactor, package.SizeX, package.SizeY, package.SizeZ);
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}
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