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Preserve attachment point & position when attachment is rezzed in world
Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
This commit is contained in:
committed by
teravus
parent
a37c59b43e
commit
2dc92e7de1
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.Linden
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Quaternion rotation = Quaternion.Identity;
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Vector3 scale = Vector3.Zero;
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int state = 0;
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int lastattach = 0;
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if (r.Type != OSDType.Map) // not a proper req
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return responsedata;
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@@ -224,6 +225,7 @@ namespace OpenSim.Region.ClientStack.Linden
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ray_target_id = ObjMap["RayTargetId"].AsUUID();
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state = ObjMap["State"].AsInteger();
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lastattach = ObjMap["LastAttachPoint"].AsInteger();
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try
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{
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ray_end = ((OSDArray)ObjMap["RayEnd"]).AsVector3();
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@@ -290,6 +292,7 @@ namespace OpenSim.Region.ClientStack.Linden
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//session_id = rm["session_id"].AsUUID();
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state = rm["state"].AsInteger();
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lastattach = rm["last_attach_point"].AsInteger();
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try
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{
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ray_end = ((OSDArray)rm["ray_end"]).AsVector3();
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@@ -331,6 +334,7 @@ namespace OpenSim.Region.ClientStack.Linden
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pbs.ProfileEnd = (ushort)profile_end;
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pbs.Scale = scale;
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pbs.State = (byte)state;
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pbs.LastAttachPoint = (byte)lastattach;
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SceneObjectGroup obj = null; ;
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