Preserve attachment point & position when attachment is rezzed in world

Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.

Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
This commit is contained in:
Aleric Inglewood
2013-08-04 19:19:11 +02:00
committed by teravus
parent a37c59b43e
commit 2dc92e7de1
14 changed files with 150 additions and 10 deletions

View File

@@ -836,6 +836,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3");
}
// if this was previously an attachment and is now being rezzed,
// save the old attachment info.
if (group.IsAttachment == false && group.RootPart.Shape.State != 0)
{
group.RootPart.AttachedPos = group.AbsolutePosition;
group.RootPart.Shape.LastAttachPoint = (byte)group.AttachmentPoint;
}
foreach (SceneObjectPart part in group.Parts)
{
// Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset.