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synced 2026-08-06 01:06:30 +08:00
Mostly debugging verbosity which I shall very shortly comment out.
Just want to try this out on windows quickly.
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@@ -37,6 +37,9 @@ namespace OpenSim.Region.Environment.Modules
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{
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public class UserTextureDownloadService
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{
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private static readonly log4net.ILog m_log
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= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
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private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
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private readonly Scene m_scene;
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@@ -98,9 +101,12 @@ namespace OpenSim.Region.Environment.Modules
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if (!textureSender.ImageLoaded)
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{
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textureSender.TextureReceived(asset);
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EnqueueTextureSender(textureSender);
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}
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m_log.Info(String.Format("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID));
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m_textureSenders.Remove(textureID);
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m_log.Info(String.Format("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count));
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}
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else
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{
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