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refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
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@@ -6603,7 +6603,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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// the rest of the permission checks are done in RezScript, so check the pin there as well
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World.RezScript(srcId, m_host, destId, pin, running, start_param);
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World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param);
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// this will cause the delay even if the script pin or permissions were wrong - seems ok
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ScriptSleep(3000);
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}
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