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* Fixed an issue where Terrain brushes may not update correctly.
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@@ -76,7 +76,7 @@ namespace libTerrain
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/// <param name="lowest">Drop sediment at the lowest point?</param>
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public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics)
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{
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bool debugImages = true;
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bool debugImages = false;
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Channel wind = new Channel(w, h) ;
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Channel sediment = new Channel(w, h);
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