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* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
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@@ -184,18 +184,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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set { throw new System.NotImplementedException(); }
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}
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public bool IsPhysical
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{
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool IsPhantom
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{
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get { throw new System.NotImplementedException(); }
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set { throw new System.NotImplementedException(); }
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}
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public bool IsRotationLockedX
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{
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get { throw new System.NotImplementedException(); }
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