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undo previous changes
add a GetGroupByPrim() method to Scene.cs delete a redundant method
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@@ -928,7 +928,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no scene object group containing that prim is found</returns>
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public SceneObjectGroup GetGroupByPrim(UUID fullID)
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private SceneObjectGroup GetGroupByPrim(UUID fullID)
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{
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SceneObjectGroup sog;
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lock (SceneObjectGroupsByFullID)
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