Make locking of timers and listeners in script related functions consistent

See http://opensimulator.org/mantis/view.php?id=4316
Thanks KittyLiu!
This commit is contained in:
Justin Clark-Casey (justincc)
2009-11-27 19:01:45 +00:00
parent 0f745e928f
commit 2e47e51475
2 changed files with 10 additions and 4 deletions

View File

@@ -602,9 +602,12 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
ListenerInfo info =
ListenerInfo.FromData(localID, itemID, hostID, item);
if (!m_listeners.ContainsKey((int)item[2]))
m_listeners.Add((int)item[2], new List<ListenerInfo>());
m_listeners[(int)item[2]].Add(info);
lock (m_listeners)
{
if (!m_listeners.ContainsKey((int)item[2]))
m_listeners.Add((int)item[2], new List<ListenerInfo>());
m_listeners[(int)item[2]].Add(info);
}
idx+=6;
}