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* Move RegionCombinerModule to it's own project
* Moves the mono_metadata_token_from_dor message to a different module on loading.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerLargeLandChannel : ILandChannel
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private RegionData RegData;
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private ILandChannel RootRegionLandChannel;
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private readonly List<RegionData> RegionConnections;
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#region ILandChannel Members
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public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
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List<RegionData> regionConnections)
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{
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RegData = regData;
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RootRegionLandChannel = rootRegionLandChannel;
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RegionConnections = regionConnections;
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
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return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
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}
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public List<ILandObject> AllParcels()
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{
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return RootRegionLandChannel.AllParcels();
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}
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public ILandObject GetLandObject(int x, int y)
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{
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//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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}
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else
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{
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int offsetX = (x / (int)Constants.RegionSize);
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int offsetY = (y / (int)Constants.RegionSize);
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offsetX *= (int)Constants.RegionSize;
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offsetY *= (int)Constants.RegionSize;
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foreach (RegionData regionData in RegionConnections)
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{
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if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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{
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return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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}
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}
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ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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obj.LandData.Name = "NO LAND";
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return obj;
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}
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}
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public ILandObject GetLandObject(int localID)
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{
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return RootRegionLandChannel.GetLandObject(localID);
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}
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public ILandObject GetLandObject(float x, float y)
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{
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//m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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}
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else
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{
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int offsetX = (int)(x/(int) Constants.RegionSize);
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int offsetY = (int)(y/(int) Constants.RegionSize);
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offsetX *= (int) Constants.RegionSize;
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offsetY *= (int) Constants.RegionSize;
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foreach (RegionData regionData in RegionConnections)
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{
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if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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{
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return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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}
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}
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ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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obj.LandData.Name = "NO LAND";
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return obj;
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}
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}
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public bool IsLandPrimCountTainted()
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{
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return RootRegionLandChannel.IsLandPrimCountTainted();
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}
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public bool IsForcefulBansAllowed()
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{
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return RootRegionLandChannel.IsForcefulBansAllowed();
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}
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public void UpdateLandObject(int localID, LandData data)
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{
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RootRegionLandChannel.UpdateLandObject(localID, data);
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
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{
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RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
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}
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public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
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}
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public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
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{
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RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
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}
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public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
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{
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RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
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}
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#endregion
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}
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}
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