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Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
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@@ -3922,7 +3922,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
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@@ -3967,7 +3969,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
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@@ -12286,7 +12291,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
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ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
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ImprovedTerseObjectUpdatePacket packet
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= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
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PacketType.ImprovedTerseObjectUpdate);
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packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
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packet.RegionData.TimeDilation = timeDilation;
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packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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@@ -420,6 +420,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[] data = packet.ToBytes();
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SendPacketData(udpClient, data, packet.Type, category, method);
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}
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PacketPool.Instance.ReturnPacket(packet);
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}
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/// <summary>
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@@ -47,7 +47,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private PercentageStat m_packetsReusedStat = new PercentageStat(
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"PacketsReused",
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"Packets reused",
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"simulator",
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"clientstack",
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"simulator",
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StatVerbosity.Debug,
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"Number of packets reused out of all requests to the packet pool");
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@@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private PercentageStat m_blocksReusedStat = new PercentageStat(
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"BlocksReused",
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"Blocks reused",
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"simulator",
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"clientstack",
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"simulator",
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StatVerbosity.Debug,
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"Number of data blocks reused out of all requests to the packet pool");
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