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create a new ode character also with the new information
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@@ -3450,9 +3450,15 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pVec = AbsolutePosition;
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/*
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PhysicsActor = scene.AddAvatar(
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LocalId, Firstname + "." + Lastname, pVec,
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new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying);
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*/
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PhysicsActor = scene.AddAvatar(
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LocalId, Firstname + "." + Lastname, pVec,
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Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying);
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//PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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