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Do not allow a script to attach a prim if its being sat upon.
This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.
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@@ -3401,6 +3401,20 @@ namespace OpenSim.Region.Framework.Scenes
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return count;
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}
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/// <summary>
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/// Gets the number of sitting avatars.
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/// </summary>
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/// <remarks>This applies to all sitting avatars whether there is a sit target set or not.</remarks>
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/// <returns></returns>
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public int GetSittingAvatarsCount()
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{
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int count = 0;
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Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
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return count;
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}
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public override string ToString()
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{
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return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
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