Refactor appearance saving for NPC to use AvatarFactoryModule interface.

This commit is contained in:
Dan Lake
2012-02-14 17:20:34 -08:00
parent a9e8bd59a3
commit 2ebb421331
3 changed files with 38 additions and 15 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
/// <summary>