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Refactor appearance saving for NPC to use AvatarFactoryModule interface.
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@@ -35,6 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IAvatarFactoryModule
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{
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void SetAppearance(IScenePresence sp, AvatarAppearance appearance);
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void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
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/// <summary>
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