A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).

This commit is contained in:
MW
2007-06-11 16:13:52 +00:00
parent ed80c7ae32
commit 2f2ec10172
6 changed files with 77 additions and 26 deletions

View File

@@ -448,6 +448,34 @@ namespace OpenSim
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
/// or big changes to a existing primitive.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="timeDilation"></param>
/// <param name="localID"></param>
/// <param name="primData"></param>
/// <param name="pos"></param>
/// <param name="rotation"></param>
/// <param name="textureID"></param>
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID)
{
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
outPacket.RegionData.RegionHandle = regionHandle;
outPacket.RegionData.TimeDilation = timeDilation;
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID);
outPacket.ObjectData[0].ID = localID;
outPacket.ObjectData[0].FullID = primData.FullID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
byte[] rot = rotation.GetBytes();
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
OutPacket(outPacket);
}
/// <summary>
/// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
/// or big changes to a existing primitive.
/// uses default rotation
/// </summary>
/// <param name="primData"></param>
/// <param name="pos"></param>
public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID)
@@ -473,9 +501,9 @@ namespace OpenSim
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID)
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
this.SetDefaultPrimPacketValues(objupdate, textureID);
this.SetDefaultPrimPacketValues(objupdate);
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
this.SetPrimPacketShapeData(objupdate, primData);
this.SetPrimPacketShapeData(objupdate, primData, textureID);
return objupdate;
}
@@ -484,7 +512,7 @@ namespace OpenSim
/// Set some default values in a ObjectUpdatePacket
/// </summary>
/// <param name="objdata"></param>
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata, LLUUID textureID)
protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
@@ -497,8 +525,6 @@ namespace OpenSim
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
@@ -512,8 +538,10 @@ namespace OpenSim
/// </summary>
/// <param name="objectData"></param>
/// <param name="primData"></param>
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData)
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
{
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
objectData.TextureEntry = ntex.ToBytes();
objectData.OwnerID = primData.OwnerID;
objectData.PCode = primData.PCode;
objectData.PathBegin =primData.PathBegin;