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small improvement to the jvm and test script
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@@ -92,6 +92,7 @@ namespace OpenSim.world
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{
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LLVector3 pos = entity.Pos;
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pos.X = x;
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pos.Y = y;
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Primitive prim = entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition(pos);
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