Mantis#1623. Thank you, Melanie for a patch that:

Fully defines the equality operators on the lsl types and plubs 
in the script engine side of the work begun in 0001616 (aly, this one's for you)
This commit is contained in:
Charles Krinke
2008-06-28 16:18:47 +00:00
parent c06dbf4fe5
commit 2f70baee52
7 changed files with 54 additions and 10 deletions

View File

@@ -190,7 +190,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
script.Length);
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez);
}
public void OnRemoveScript(uint localID, LLUUID itemID)