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MSSQL Additions for Presence Refactor branch. Most functionality tested and works, some outstanding issues around login location and border crossings on y axis.
Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
166
OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
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166
OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Data;
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using OpenMetaverse;
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using OpenSim.Framework;
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using System.Data.SqlClient;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.Data.MSSQL
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{
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public class MSSQLXInventoryData : IXInventoryData
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
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private MSSQLItemHandler m_Items;
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public MSSQLXInventoryData(string conn, string realm)
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{
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m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
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conn, "inventoryfolders", "InventoryStore");
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m_Items = new MSSQLItemHandler(
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conn, "inventoryitems", String.Empty);
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}
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public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
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{
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return m_Folders.Get(fields, vals);
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}
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public XInventoryItem[] GetItems(string[] fields, string[] vals)
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{
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return m_Items.Get(fields, vals);
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}
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public bool StoreFolder(XInventoryFolder folder)
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{
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return m_Folders.Store(folder);
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}
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public bool StoreItem(XInventoryItem item)
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{
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return m_Items.Store(item);
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}
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public bool DeleteFolders(string field, string val)
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{
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return m_Folders.Delete(field, val);
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}
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public bool DeleteItems(string field, string val)
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{
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return m_Items.Delete(field, val);
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}
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public bool MoveItem(string id, string newParent)
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{
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return m_Items.MoveItem(id, newParent);
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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return m_Items.GetActiveGestures(principalID);
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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return m_Items.GetAssetPermissions(principalID, assetID);
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}
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}
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public class MSSQLItemHandler : MSSQLGenericTableHandler<XInventoryItem>
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{
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public MSSQLItemHandler(string c, string t, string m) :
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base(c, t, m)
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{
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}
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public bool MoveItem(string id, string newParent)
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{
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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using (SqlCommand cmd = new SqlCommand())
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{
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cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
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cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
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cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
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cmd.Connection = conn;
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conn.Open();
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return cmd.ExecuteNonQuery() == 0 ? false : true;
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}
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}
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public XInventoryItem[] GetActiveGestures(UUID principalID)
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{
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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using (SqlCommand cmd = new SqlCommand())
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{
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cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
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cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
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cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
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cmd.Connection = conn;
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conn.Open();
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return DoQuery(cmd);
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}
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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using (SqlCommand cmd = new SqlCommand())
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{
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cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
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cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
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cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
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cmd.Connection = conn;
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conn.Open();
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using (SqlDataReader reader = cmd.ExecuteReader())
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{
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int perms = 0;
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if (reader.Read())
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{
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perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
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}
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return perms;
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}
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}
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}
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}
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}
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