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Make timer events from scripts a little less chatty.
DEBUG is defined by default in the Linux build.
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@@ -82,9 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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string EventName = m_Script.State() + "_event_" + FunctionName;
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#if DEBUG
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Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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#endif
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
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///#endif
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//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
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@@ -116,9 +117,10 @@ namespace OpenSim.Region.ScriptEngine.Common
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return;
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}
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#if DEBUG
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Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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#endif
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
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///#endif
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// Found
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//try
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//{
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