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Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
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@@ -425,7 +425,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
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estate.EstateID, admin.Name);
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estate.EstateOwner = admin.PrincipalID;
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estate.Save();
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scene.EstateDataService.StoreEstateSettings(estate);
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}
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else
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{
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