Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default

Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
This commit is contained in:
Oren Hurvitz
2013-12-06 16:21:11 +02:00
committed by dahlia
parent ca0336d834
commit 3018b2c5d7
12 changed files with 312 additions and 458 deletions

View File

@@ -42,77 +42,49 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
using Ionic.Zlib;
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
// the available DLLs
//[assembly: Addin("MaterialsDemoModule", "1.0")]
//[assembly: Addin("MaterialsModule", "1.0")]
//[assembly: AddinDependency("OpenSim", "0.5")]
namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
namespace OpenSim.Region.OptionalModules.Materials
{
/// <summary>
///
// # # ## ##### # # # # # ####
// # # # # # # ## # # ## # # #
// # # # # # # # # # # # # # #
// # ## # ###### ##### # # # # # # # # ###
// ## ## # # # # # ## # # ## # #
// # # # # # # # # # # # ####
//
// THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
//
////////////// WARNING //////////////////////////////////////////////////////////////////
/// This is an *Experimental* module for developing support for materials-capable viewers
/// This module should NOT be used in a production environment! It may cause data corruption and
/// viewer crashes. It should be only used to evaluate implementations of materials.
///
/// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
/// of OpenSimulator and is not field proven at the time this module was written. Persistence
/// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
/// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
/// of archiving however the texture resources used by these materials probably will not as they
/// may not be adequately referenced to ensure proper archiving.
///
///
///
/// To enable this module, add this string at the bottom of OpenSim.ini:
/// [MaterialsDemoModule]
///
/// </summary>
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
public class MaterialsDemoModule : INonSharedRegionModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
public class MaterialsModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "MaterialsDemoModule"; } }
public string Name { get { return "MaterialsModule"; } }
public Type ReplaceableInterface { get { return null; } }
private Scene m_scene = null;
private bool m_enabled = false;
public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>();
public void Initialise(IConfigSource source)
{
m_enabled = (source.Configs["MaterialsDemoModule"] != null);
IConfig config = source.Configs["Materials"];
if (config == null)
return;
m_enabled = config.GetBoolean("enable_materials", true);
if (!m_enabled)
return;
m_log.DebugFormat("[MaterialsDemoModule]: Initialized");
m_log.DebugFormat("[Materials]: Initialized");
}
public void Close()
{
if (!m_enabled)
return;
//m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
@@ -120,22 +92,19 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
if (!m_enabled)
return;
//m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene;
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
}
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
{
foreach (var part in obj.Parts)
if (part != null)
GetStoredMaterialsForPart(part);
GetStoredMaterialsInPart(part);
}
void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
{
string capsBase = "/CAPS/" + caps.CapsObjectPath;
@@ -164,143 +133,65 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
//m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
}
OSDMap GetMaterial(UUID id)
{
OSDMap map = null;
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(id))
{
map = new OSDMap();
map["ID"] = OSD.FromBinary(id.GetBytes());
map["Material"] = m_knownMaterials[id];
}
}
return map;
}
void GetStoredMaterialsForPart(SceneObjectPart part)
/// <summary>
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialsInPart(SceneObjectPart part)
{
OSD OSMaterials = null;
OSDArray matsArr = null;
if (part.DynAttrs == null)
{
//m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
if (part.Shape == null)
return;
}
lock (part.DynAttrs)
{
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
{
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
if (materialsStore == null)
return;
materialsStore.TryGetValue("Materials", out OSMaterials);
}
if (OSMaterials != null && OSMaterials is OSDArray)
matsArr = OSMaterials as OSDArray;
else
return;
}
//m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
if (matsArr == null)
{
//m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
if (te == null)
return;
}
foreach (OSD elemOsd in matsArr)
GetStoredMaterialInFace(part, te.DefaultTexture);
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
{
if (elemOsd != null && elemOsd is OSDMap)
{
OSDMap matMap = elemOsd as OSDMap;
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
{
try
{
lock (m_knownMaterials)
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material ", e);
}
}
}
if (face != null)
GetStoredMaterialInFace(part, face);
}
}
void StoreMaterialsForPart(SceneObjectPart part)
/// <summary>
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
/// </summary>
private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
{
try
UUID id = face.MaterialID;
if (id == UUID.Zero)
return;
lock (m_regionMaterials)
{
if (part == null || part.Shape == null)
if (m_regionMaterials.ContainsKey(id))
return;
Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();
Primitive.TextureEntry te = part.Shape.Textures;
if (te.DefaultTexture != null)
byte[] data = m_scene.AssetService.GetData(id.ToString());
if (data == null)
{
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
}
}
if (te.FaceTextures != null)
{
foreach (var face in te.FaceTextures)
{
if (face != null)
{
lock (m_knownMaterials)
{
if (m_knownMaterials.ContainsKey(face.MaterialID))
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
}
}
}
}
if (mats.Count == 0)
m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
return;
OSDArray matsArr = new OSDArray();
foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
{
OSDMap matOsd = new OSDMap();
matOsd["ID"] = OSD.FromUUID(kvp.Key);
matOsd["Material"] = kvp.Value;
matsArr.Add(matOsd);
}
OSDMap OSMaterials = new OSDMap();
OSMaterials["Materials"] = matsArr;
OSDMap mat;
try
{
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
}
catch (Exception e)
{
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
return;
}
lock (part.DynAttrs)
part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart() ", e);
m_regionMaterials[id] = mat;
}
}
@@ -308,8 +199,6 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
//m_log.Debug("[MaterialsDemoModule]: POST cap handler");
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
OSDMap resp = new OSDMap();
@@ -333,34 +222,38 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
foreach (OSD elem in (OSDArray)osd)
{
try
{
UUID id = new UUID(elem.AsBinary(), 0);
lock (m_knownMaterials)
lock (m_regionMaterials)
{
if (m_knownMaterials.ContainsKey(id))
if (m_regionMaterials.ContainsKey(id))
{
//m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
OSDMap matMap = new OSDMap();
matMap["ID"] = OSD.FromBinary(id.GetBytes());
matMap["Material"] = m_knownMaterials[id];
matMap["Material"] = m_regionMaterials[id];
respArr.Add(matMap);
}
else
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
{
m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
// Theoretically we could try to load the material from the assets service,
// but that shouldn't be necessary because the viewer should only request
// materials that exist in a prim on the region, and all of these materials
// are already stored in m_regionMaterials.
}
}
}
catch (Exception e)
{
// report something here?
m_log.Error("Error getting materials in response to viewer request", e);
continue;
}
}
}
else if (osd is OSDMap) // reqest to assign a material
else if (osd is OSDMap) // request to assign a material
{
materialsFromViewer = osd as OSDMap;
@@ -375,94 +268,118 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
foreach (OSDMap matsMap in matsArr)
{
//m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
uint primLocalID = 0;
try { primLocalID = matsMap["ID"].AsUInteger(); }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
//m_log.Debug("[MaterialsDemoModule]: primLocalID: " + primLocalID.ToString());
try {
primLocalID = matsMap["ID"].AsUInteger();
}
catch (Exception e) {
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
continue;
}
OSDMap mat = null;
try { mat = matsMap["Material"] as OSDMap; }
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
//m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
try
{
mat = matsMap["Material"] as OSDMap;
}
catch (Exception e)
{
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
continue;
}
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
{
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
continue;
}
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
{
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
continue;
}
UUID id;
if (mat == null)
{
// This happens then the user removes a material from a prim
id = UUID.Zero;
}
else
{
id = HashOsd(mat);
lock (m_knownMaterials)
m_knownMaterials[id] = mat;
// Material UUID = hash of the material's data.
// This makes materials deduplicate across the entire grid (but isn't otherwise required).
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
using (var md5 = MD5.Create())
id = new UUID(md5.ComputeHash(data), 0);
lock (m_regionMaterials)
{
if (!m_regionMaterials.ContainsKey(id))
{
m_regionMaterials[id] = mat;
// This asset might exist already, but it's ok to try to store it again
string name = "Material " + ChooseMaterialName(mat, sop);
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, sop.OwnerID.ToString());
asset.Data = data;
m_scene.AssetService.Store(asset);
}
}
}
var sop = m_scene.GetSceneObjectPart(primLocalID);
if (sop == null)
m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + primLocalID.ToString());
else
{
var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
if (te == null)
int face = -1;
if (matsMap.ContainsKey("Face"))
{
face = matsMap["Face"].AsInteger();
if (te.FaceTextures == null) // && face == 0)
{
m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + primLocalID.ToString());
if (te.DefaultTexture == null)
m_log.WarnFormat("[Materials]: te.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
else
te.DefaultTexture.MaterialID = id;
}
else
{
int face = -1;
if (matsMap.ContainsKey("Face"))
if (te.FaceTextures.Length >= face - 1)
{
face = matsMap["Face"].AsInteger();
if (te.FaceTextures == null) // && face == 0)
{
if (te.DefaultTexture == null)
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
else
te.DefaultTexture.MaterialID = id;
}
else
{
if (te.FaceTextures.Length >= face - 1)
{
if (te.FaceTextures[face] == null)
te.DefaultTexture.MaterialID = id;
else
te.FaceTextures[face].MaterialID = id;
}
}
}
else
{
if (te.DefaultTexture != null)
if (te.FaceTextures[face] == null)
te.DefaultTexture.MaterialID = id;
}
//m_log.DebugFormat("[MaterialsDemoModule]: in \"{0}\", setting material ID for face {1} to {2}", sop.Name, face, id);
//we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
if (sop.ParentGroup != null)
{
sop.Shape.TextureEntry = te.GetBytes();
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.UpdateFlag = UpdateRequired.FULL;
sop.ParentGroup.HasGroupChanged = true;
sop.ScheduleFullUpdate();
StoreMaterialsForPart(sop);
else
te.FaceTextures[face].MaterialID = id;
}
}
}
else
{
if (te.DefaultTexture != null)
te.DefaultTexture.MaterialID = id;
}
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
sop.Shape.TextureEntry = te.GetBytes();
if (sop.ParentGroup != null)
{
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
sop.UpdateFlag = UpdateRequired.FULL;
sop.ParentGroup.HasGroupChanged = true;
sop.ScheduleFullUpdate();
}
}
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception processing received material ", e);
m_log.Warn("[Materials]: exception processing received material ", e);
}
}
}
@@ -472,36 +389,63 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
catch (Exception e)
{
m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload ", e);
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
//return "";
}
//m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
}
resp["Zipped"] = ZCompressOSD(respArr, false);
string response = OSDParser.SerializeLLSDXmlString(resp);
//m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
//m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
//m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
//m_log.Debug("[Materials]: cap request: " + request);
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
//m_log.Debug("[Materials]: cap response: " + response);
return response;
}
/// <summary>
/// Use heuristics to choose a good name for the material.
/// </summary>
private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
{
UUID normMap = mat["NormMap"].AsUUID();
if (normMap != UUID.Zero)
{
AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
return asset.Name;
}
UUID specMap = mat["SpecMap"].AsUUID();
if (specMap != UUID.Zero)
{
AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
return asset.Name;
}
if (sop.Name != "Primitive")
return sop.Name;
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
return sop.ParentGroup.Name;
return "";
}
public string RenderMaterialsGetCap(string request, string path,
string param, IOSHttpRequest httpRequest,
IOSHttpResponse httpResponse)
{
//m_log.Debug("[MaterialsDemoModule]: GET cap handler");
OSDMap resp = new OSDMap();
int matsCount = 0;
OSDArray allOsd = new OSDArray();
lock (m_knownMaterials)
lock (m_regionMaterials)
{
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials)
{
OSDMap matMap = new OSDMap();
@@ -513,12 +457,11 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
}
resp["Zipped"] = ZCompressOSD(allOsd, false);
//m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
return OSDParser.SerializeLLSDXmlString(resp);
}
static string ZippedOsdBytesToString(byte[] bytes)
private static string ZippedOsdBytesToString(byte[] bytes)
{
try
{
@@ -537,26 +480,27 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
/// <returns></returns>
private static UUID HashOsd(OSD osd)
{
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
using (var md5 = MD5.Create())
using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
return new UUID(md5.ComputeHash(ms), 0);
return new UUID(md5.ComputeHash(data), 0);
}
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
{
OSD osd = null;
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
using (MemoryStream msSinkCompressed = new MemoryStream())
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
{
CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
zOut.Close();
zOut.Write(data, 0, data.Length);
}
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSD.FromBinary( msSinkCompressed.ToArray());
osd = OSD.FromBinary(msSinkCompressed.ToArray());
}
return osd;
@@ -571,94 +515,14 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
{
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
{
CopyStream(new MemoryStream(input), zOut);
zOut.Close();
zOut.Write(input, 0, input.Length);
}
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
}
return osd;
}
static void CopyStream(System.IO.Stream input, System.IO.Stream output)
{
byte[] buffer = new byte[2048];
int len;
while ((len = input.Read(buffer, 0, 2048)) > 0)
{
output.Write(buffer, 0, len);
}
output.Flush();
}
// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
// calls to the gatherer are done for objects with no scene.
// /// <summary>
// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
// /// </summary>
// /// <param name="part"></param>
// /// <param name="assetUuids"></param>
// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
// {
// // scan thru the dynAttrs map of this part for any textures used as materials
// OSD osdMaterials = null;
//
// lock (part.DynAttrs)
// {
// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
// {
// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
// if (materialsStore == null)
// return;
//
// materialsStore.TryGetValue("Materials", out osdMaterials);
// }
//
// if (osdMaterials != null)
// {
// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
//
// if (osdMaterials is OSDArray)
// {
// OSDArray matsArr = osdMaterials as OSDArray;
// foreach (OSDMap matMap in matsArr)
// {
// try
// {
// if (matMap.ContainsKey("Material"))
// {
// OSDMap mat = matMap["Material"] as OSDMap;
// if (mat.ContainsKey("NormMap"))
// {
// UUID normalMapId = mat["NormMap"].AsUUID();
// if (normalMapId != UUID.Zero)
// {
// assetUuids[normalMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
// }
// }
// if (mat.ContainsKey("SpecMap"))
// {
// UUID specularMapId = mat["SpecMap"].AsUUID();
// if (specularMapId != UUID.Zero)
// {
// assetUuids[specularMapId] = AssetType.Texture;
// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
// }
// }
// }
//
// }
// catch (Exception e)
// {
// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
// }
// }
// }
// }
// }
// }
}
}