* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world

This commit is contained in:
Justin Clarke Casey
2008-05-13 18:25:15 +00:00
parent 91aa7fa4fe
commit 3025dafa92
3 changed files with 29 additions and 21 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
#region Fields
public Dictionary<LLUUID, ScenePresence> ScenePresences;
internal Dictionary<LLUUID, ScenePresence> ScenePresences;
// SceneObjects is not currently populated or used.
//public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
public Dictionary<LLUUID, EntityBase> Entities;