change threading on GetTexture and getMesh and WebFetch Modules.

This commit is contained in:
UbitUmarov
2015-11-27 07:38:54 +00:00
parent f16d36627f
commit 3029080d9b
3 changed files with 69 additions and 62 deletions

View File

@@ -75,17 +75,15 @@ namespace OpenSim.Region.ClientStack.Linden
private IAssetService m_assetService = null;
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private Thread[] m_workerThreads = null;
private string m_Url = "localhost";
private static Thread[] m_workerThreads = null;
private static int m_NumberScenes = 0;
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
private bool m_IsRunning = false;
private string m_SceneName = "";
private string m_Url = "localhost";
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
@@ -117,6 +115,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
m_NumberScenes--;
m_scene = null;
}
@@ -129,8 +128,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
m_SceneName = m_scene.Name;
m_IsRunning = true;
m_NumberScenes++;
if (m_workerThreads == null)
{
@@ -139,7 +137,7 @@ namespace OpenSim.Region.ClientStack.Linden
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = WorkManager.StartThread(DoTextureRequests,
String.Format("GetTextureWorker[{0}]{1}",m_SceneName, i),
String.Format("GetTextureWorker{0}", i),
ThreadPriority.Normal,
false,
false,
@@ -194,14 +192,15 @@ namespace OpenSim.Region.ClientStack.Linden
public void Close()
{
if(m_IsRunning && m_workerThreads != null)
if(m_NumberScenes <= 0 && m_workerThreads != null)
{
m_log.DebugFormat("[GetTextureModule] Closing {0}", m_SceneName);
m_IsRunning = false;
m_log.DebugFormat("[GetTextureModule] Closing");
foreach (Thread t in m_workerThreads)
Watchdog.AbortThread(t.ManagedThreadId);
m_queue.Clear();
}
m_queue.Clear();
}
public string Name { get { return "GetTextureModule"; } }
@@ -302,11 +301,13 @@ namespace OpenSim.Region.ClientStack.Linden
UUID requestID = requestinfo.reqID;
if(m_scene.ShuttingDown)
return;
if (requestinfo.send503)
{
response = new Hashtable();
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
@@ -408,9 +409,9 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
private void DoTextureRequests()
private static void DoTextureRequests()
{
while (m_IsRunning)
while (true)
{
aPollRequest poolreq = m_queue.Dequeue();
Watchdog.UpdateThread();