On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.

This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
This commit is contained in:
Justin Clark-Casey (justincc)
2013-05-03 18:48:50 +01:00
parent 386d67ec61
commit 304c5d4a8b
6 changed files with 41 additions and 14 deletions

View File

@@ -115,6 +115,8 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
Environment.Exit(1);
}
List<IScene> createdScenes = new List<IScene>();
for (int i = 0; i < regionsToLoad.Length; i++)
{
IScene scene;
@@ -123,17 +125,22 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
createdScenes.Add(scene);
if (changed)
regionsToLoad[i].EstateSettings.Save();
if (scene != null)
regionsToLoad[i].EstateSettings.Save();
}
foreach (IScene scene in createdScenes)
{
scene.Start();
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler = OnNewRegionCreated;
if (m_newRegionCreatedHandler != null)
{
m_newRegionCreatedHandler(scene);
}
m_newRegionCreatedHandler(scene);
}
}
}

View File

@@ -700,6 +700,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
IScene newScene;
m_application.CreateRegion(region, out newScene);
newScene.Start();
// If an access specification was provided, use it.
// Otherwise accept the default.