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Mantis#2299. Thank you kindly, Idb for a patch that:
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
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@@ -262,7 +262,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llReleaseControls();
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void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
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void llRemoteDataSetRegion();
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void llRemoteLoadScript();
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void llRemoteLoadScript(string target, string name, int running, int start_param);
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void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
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void llRemoveFromLandBanList(string avatar);
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void llRemoveFromLandPassList(string avatar);
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@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
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void llSleep(double sec);
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void llSound();
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void llSoundPreload();
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void llSoundPreload(string sound);
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LSL_Float llSqrt(double f);
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void llStartAnimation(string anim);
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void llStopAnimation(string anim);
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