Mantis#2299. Thank you kindly, Idb for a patch that:

OS/SL script conformance, implement llSoundPreload and 
llRemoteLoadScript to behave as in SL. In SL 
llSoundPreload appears to do nothing. In OS 
llRemoteLoadScript shouts an error when invoked 
"Deprecated. Please use llRemoteLoadScriptPin instead."
This commit is contained in:
Charles Krinke
2008-09-29 20:24:59 +00:00
parent 5e238be255
commit 307f26e80e
3 changed files with 20 additions and 12 deletions

View File

@@ -1169,9 +1169,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llRemoteDataSetRegion();
}
public void llRemoteLoadScript()
public void llRemoteLoadScript(string target, string name, int running, int start_param)
{
m_LSL_Functions.llRemoteLoadScript();
m_LSL_Functions.llRemoteLoadScript(target, name, running, start_param);
}
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
@@ -1599,9 +1599,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSound();
}
public void llSoundPreload()
public void llSoundPreload(string sound)
{
m_LSL_Functions.llSoundPreload();
m_LSL_Functions.llSoundPreload(sound);
}
public LSL_Float llSqrt(double f)