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Mantis#2299. Thank you kindly, Idb for a patch that:
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
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@@ -1169,9 +1169,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llRemoteDataSetRegion();
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}
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public void llRemoteLoadScript()
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public void llRemoteLoadScript(string target, string name, int running, int start_param)
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{
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m_LSL_Functions.llRemoteLoadScript();
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m_LSL_Functions.llRemoteLoadScript(target, name, running, start_param);
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}
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public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
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@@ -1599,9 +1599,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_LSL_Functions.llSound();
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}
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public void llSoundPreload()
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public void llSoundPreload(string sound)
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{
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m_LSL_Functions.llSoundPreload();
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m_LSL_Functions.llSoundPreload(sound);
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}
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public LSL_Float llSqrt(double f)
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