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More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next.
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@@ -93,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (!url.EndsWith("/") && !url.EndsWith("="))
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url = url + "/";
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bool success = true;
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// See long comment in AssetCache.AddAsset
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if (!asset.Temporary || asset.Local)
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{
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@@ -103,14 +104,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// not having a global naming infrastructure
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AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID);
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Copy(asset, asset1);
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try
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{
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asset1.ID = url + asset.ID;
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}
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catch
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{
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m_log.Warn("[HG ASSET MAPPER]: Oops.");
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}
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asset1.ID = url + asset.ID;
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AdjustIdentifiers(asset1.Metadata);
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if (asset1.Metadata.Type == (sbyte)AssetType.Object)
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@@ -118,11 +112,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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else
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asset1.Data = asset.Data;
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m_scene.AssetService.Store(asset1);
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m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
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string id = m_scene.AssetService.Store(asset1);
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if (id == UUID.Zero.ToString())
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{
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m_log.DebugFormat("[HG ASSET MAPPER]: Asset server {0} did not accept {1}", url, asset.ID);
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success = false;
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}
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else
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m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
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}
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return true;
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}
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return success;
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}
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else
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m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache.");
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@@ -259,17 +259,21 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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bool success = false;
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foreach (UUID uuid in ids.Keys)
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{
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asset = m_scene.AssetService.Get(uuid.ToString());
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if (asset == null)
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m_log.DebugFormat("[HG ASSET MAPPER]: Could not find asset {0}", uuid);
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else
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PostAsset(userAssetURL, asset);
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success = PostAsset(userAssetURL, asset);
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}
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// maybe all pieces got there...
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
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// maybe all pieces got there...
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if (!success)
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m_log.DebugFormat("[HG ASSET MAPPER]: Problems posting item {0} to asset server {1}", assetID, userAssetURL);
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else
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
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}
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else
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