diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index ebcdd62015..b0e3655223 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -5200,7 +5200,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP args.Channel = ch; args.From = String.Empty; args.Message = Utils.BytesToString(msg); - args.Type = ChatTypeEnum.Shout; + args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance args.Position = new Vector3(); args.Scene = Scene; args.Sender = this;