leave stupid broken permissions alone

This commit is contained in:
UbitUmarov
2016-12-18 03:56:53 +00:00
parent 2cf422582a
commit 30cd36ff98
3 changed files with 2 additions and 23 deletions

View File

@@ -431,11 +431,9 @@ namespace OpenSim.Region.Framework.Scenes
bool denyExportChange = false;
// m_log.DebugFormat("[XXX]: B: {0} O: {1} E: {2}", itemUpd.BasePermissions, itemUpd.CurrentPermissions, itemUpd.EveryOnePermissions);
const uint permALLandExport = (uint)(PermissionMask.All | PermissionMask.Export);
// If the user is not the creator or doesn't have "E" in both "B" and "O", deny setting export
if (item.CreatorIdAsUuid != item.Owner &&
((item.BasePermissions & permALLandExport) != permALLandExport ||
(item.CurrentPermissions & (uint)PermissionMask.Export) == 0))
if ((item.BasePermissions & (uint)(PermissionMask.All | PermissionMask.Export)) != (uint)(PermissionMask.All | PermissionMask.Export) || (item.CurrentPermissions & (uint)PermissionMask.Export) == 0 || item.CreatorIdAsUuid != item.Owner)
denyExportChange = true;
// m_log.DebugFormat("[XXX]: Deny Export Update {0}", denyExportChange);