Merge branch 'master' of ssh://MyConnection/var/git/opensim

This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-08-15 13:10:21 -04:00
54 changed files with 2753 additions and 375 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
//[Test]
[Test]
public void TestSaveIarV0_1()
{
TestHelper.InMethod();
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("");
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
CommunicationsManager cm = scene.CommsManager;
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
/// </summary>
//[Test]
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
@@ -262,7 +262,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
@@ -276,16 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
Assert.That(foundItem, Is.Not.Null, "Didn't find loaded item");
Assert.That(
@@ -395,17 +386,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived);
Monitor.Wait(this, 60000);
}
//userInfo.FetchInventory();
/*
for (int i = 0 ; i < 50 ; i++)
{
if (userInfo.HasReceivedInventory == true)
break;
Thread.Sleep(200);
}
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
*/
Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
@@ -429,22 +409,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
try
{
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
.ReplicateArchivePathToUserInventory(
itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
catch (NullReferenceException e)
{
// Non fatal for now until we resolve the race condition
Console.WriteLine("Test failed with {0}", e);
}
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
}
}
}

View File

@@ -26,6 +26,7 @@
*/
using System;
using System.Collections;
using System.Globalization;
using System.Reflection;
using log4net;
@@ -41,6 +42,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IProfileModule m_profileModule = null;
public AvatarProfilesModule()
{
@@ -56,6 +58,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
public void PostInitialise()
{
m_profileModule = m_scene.RequestModuleInterface<IProfileModule>();
}
public void Close()
@@ -108,6 +111,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles
charterMember = Utils.StringToBytes(profile.CustomType);
}
if (m_profileModule != null)
{
Hashtable profileData = m_profileModule.GetProfileData(remoteClient.AgentId);
if (profileData["ProfileUrl"] != null)
profile.ProfileUrl = profileData["ProfileUrl"].ToString();
}
remoteClient.SendAvatarProperties(profile.ID, profile.AboutText,
Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture),
charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff),

View File

@@ -0,0 +1,206 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public abstract class BaseInventoryConnector : IInventoryService
{
protected InventoryCache m_cache;
protected virtual void Init(IConfigSource source)
{
m_cache = new InventoryCache();
m_cache.Init(source, this);
}
/// <summary>
/// Create the entire inventory for a given user
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
public abstract bool CreateUserInventory(UUID user);
/// <summary>
/// Gets the skeleton of the inventory -- folders only
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
/// <summary>
/// Synchronous inventory fetch.
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract InventoryCollection GetUserInventory(UUID userID);
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
/// </summary>
/// <param name="userID"></param>
/// <param name="callback"></param>
public abstract void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public abstract InventoryFolderBase GetRootFolder(UUID userID);
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
/// <summary>
/// Gets the user folder for the given folder-type
/// </summary>
/// <param name="userID"></param>
/// <param name="type"></param>
/// <returns></returns>
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return m_cache.GetFolderForType(userID, type);
}
/// <summary>
/// Gets everything (folders and items) inside a folder
/// </summary>
/// <param name="userId"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract InventoryCollection GetFolderContent(UUID userID, UUID folderID);
/// <summary>
/// Gets the items inside a folder
/// </summary>
/// <param name="userID"></param>
/// <param name="folderID"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID);
/// <summary>
/// Add a new folder to the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
public abstract bool AddFolder(InventoryFolderBase folder);
/// <summary>
/// Update a folder in the user's inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
public abstract bool UpdateFolder(InventoryFolderBase folder);
/// <summary>
/// Move an inventory folder to a new location
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
public abstract bool MoveFolder(InventoryFolderBase folder);
/// <summary>
/// Purge an inventory folder of all its items and subfolders.
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
public abstract bool PurgeFolder(InventoryFolderBase folder);
/// <summary>
/// Add a new item to the user's inventory.
/// If the given item has to parent folder, it tries to find the most
/// suitable folder for it.
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item)
{
if (item.Folder == UUID.Zero)
{
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);
if (f != null)
item.Folder = f.ID;
else
{
f = GetRootFolder(item.Owner);
if (f != null)
item.Folder = f.ID;
else
return false;
}
}
return AddItemPlain(item);
}
protected abstract bool AddItemPlain(InventoryItemBase item);
/// <summary>
/// Update an item in the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
public abstract bool UpdateItem(InventoryItemBase item);
/// <summary>
/// Delete an item from the user's inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
public abstract bool DeleteItem(InventoryItemBase item);
public abstract InventoryItemBase QueryItem(InventoryItemBase item);
public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder);
/// <summary>
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public abstract bool HasInventoryForUser(UUID userID);
/// <summary>
/// Get the active gestures of the agent.
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
}
}

View File

@@ -41,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService
public class HGInventoryBroker : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
public override void AddRegion(Scene scene)
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -156,12 +156,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
scene.RegisterModuleInterface<IInventoryService>(this);
base.AddRegion(scene);
m_cache.AddRegion(scene);
}
public override void RemoveRegion(Scene scene)
public void RemoveRegion(Scene scene)
{
base.RemoveRegion(scene);
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -175,17 +178,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
public bool CreateUserInventory(UUID userID)
public override bool CreateUserInventory(UUID userID)
{
return m_GridService.CreateUserInventory(userID);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return m_GridService.GetInventorySkeleton(userId);
}
public InventoryCollection GetUserInventory(UUID userID)
public override InventoryCollection GetUserInventory(UUID userID)
{
if (IsLocalGridUser(userID))
return m_GridService.GetUserInventory(userID);
@@ -193,7 +196,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
if (IsLocalGridUser(userID))
m_GridService.GetUserInventory(userID, callback);
@@ -220,7 +223,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
// }
//}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
if (IsLocalGridUser(userID))
return m_GridService.GetFolderContent(userID, folderID);
@@ -271,12 +274,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return new Dictionary<AssetType, InventoryFolderBase>();
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return new List<InventoryItemBase>();
}
public bool AddFolder(InventoryFolderBase folder)
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -291,7 +294,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool UpdateFolder(InventoryFolderBase folder)
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool MoveFolder(InventoryFolderBase folder)
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -321,7 +324,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool PurgeFolder(InventoryFolderBase folder)
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -336,7 +339,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool AddItem(InventoryItemBase item)
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
@@ -351,7 +357,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool UpdateItem(InventoryItemBase item)
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -366,7 +372,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool DeleteItem(InventoryItemBase item)
public override bool DeleteItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -381,7 +387,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public InventoryItemBase QueryItem(InventoryItemBase item)
public override InventoryItemBase QueryItem(InventoryItemBase item)
{
if (item == null)
return null;
@@ -396,7 +402,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
@@ -411,17 +417,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
}
public bool HasInventoryForUser(UUID userID)
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase GetRootFolder(UUID userID)
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}

View File

@@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
@@ -12,21 +39,23 @@ using log4net;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public abstract class InventoryCache
public class InventoryCache
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected BaseInventoryConnector m_Connector;
protected List<Scene> m_Scenes;
// The cache proper
protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache;
protected virtual void Init(IConfigSource source)
public virtual void Init(IConfigSource source, BaseInventoryConnector connector)
{
m_Scenes = new List<Scene>();
m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>();
m_Connector = connector;
}
public virtual void AddRegion(Scene scene)
@@ -59,9 +88,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
// If not, go get them and place them in the cache
Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, fetched system folders for {0} {1}: count {2}",
presence.Firstname, presence.Lastname, folders.Count);
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
if (folders.Count > 0)
lock (m_InventoryCache)
m_InventoryCache.Add(presence.UUID, folders);
@@ -69,28 +98,32 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
void OnClientClosed(UUID clientID, Scene scene)
{
ScenePresence sp = null;
foreach (Scene s in m_Scenes)
if (m_InventoryCache.ContainsKey(clientID)) // if it's still in cache
{
s.TryGetAvatar(clientID, out sp);
if ((sp != null) && !sp.IsChildAgent)
ScenePresence sp = null;
foreach (Scene s in m_Scenes)
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
scene.RegionInfo.RegionName, clientID);
return;
s.TryGetAvatar(clientID, out sp);
if ((sp != null) && !sp.IsChildAgent && (s != scene))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
scene.RegionInfo.RegionName, clientID);
return;
}
}
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(clientID))
{
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
m_InventoryCache.Remove(clientID);
}
}
m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders",
scene.RegionInfo.RegionName, clientID);
// Drop system folders
lock (m_InventoryCache)
if (m_InventoryCache.ContainsKey(clientID))
m_InventoryCache.Remove(clientID);
}
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{

View File

@@ -41,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
public class LocalInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
public override void AddRegion(Scene scene)
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -141,12 +141,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
// "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IInventoryService>(this);
base.AddRegion(scene);
m_cache.AddRegion(scene);
}
public override void RemoveRegion(Scene scene)
public void RemoveRegion(Scene scene)
{
base.RemoveRegion(scene);
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -160,22 +163,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
public bool CreateUserInventory(UUID user)
public override bool CreateUserInventory(UUID user)
{
return m_InventoryService.CreateUserInventory(user);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return m_InventoryService.GetInventorySkeleton(userId);
}
public InventoryCollection GetUserInventory(UUID id)
public override InventoryCollection GetUserInventory(UUID id)
{
return m_InventoryService.GetUserInventory(id);
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
m_InventoryService.GetUserInventory(userID, callback);
}
@@ -207,13 +210,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return new Dictionary<AssetType, InventoryFolderBase>();
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return m_InventoryService.GetFolderContent(userID, folderID);
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return m_InventoryService.GetFolderItems(userID, folderID);
}
@@ -223,7 +226,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully added</returns>
public bool AddFolder(InventoryFolderBase folder)
public override bool AddFolder(InventoryFolderBase folder)
{
return m_InventoryService.AddFolder(folder);
}
@@ -233,7 +236,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully updated</returns>
public bool UpdateFolder(InventoryFolderBase folder)
public override bool UpdateFolder(InventoryFolderBase folder)
{
return m_InventoryService.UpdateFolder(folder);
}
@@ -243,7 +246,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="folder">A folder containing the details of the new location</param>
/// <returns>true if the folder was successfully moved</returns>
public bool MoveFolder(InventoryFolderBase folder)
public override bool MoveFolder(InventoryFolderBase folder)
{
return m_InventoryService.MoveFolder(folder);
}
@@ -253,17 +256,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="folder"></param>
/// <returns>true if the folder was successfully purged</returns>
public bool PurgeFolder(InventoryFolderBase folder)
public override bool PurgeFolder(InventoryFolderBase folder)
{
return m_InventoryService.PurgeFolder(folder);
}
/// <summary>
/// Add a new item to the user's inventory
/// Add a new item to the user's inventory, plain
/// Called by base class AddItem
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item)
protected override bool AddItemPlain(InventoryItemBase item)
{
return m_InventoryService.AddItem(item);
}
@@ -273,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully updated</returns>
public bool UpdateItem(InventoryItemBase item)
public override bool UpdateItem(InventoryItemBase item)
{
return m_InventoryService.UpdateItem(item);
}
@@ -283,17 +287,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="item"></param>
/// <returns>true if the item was successfully deleted</returns>
public bool DeleteItem(InventoryItemBase item)
public override bool DeleteItem(InventoryItemBase item)
{
return m_InventoryService.DeleteItem(item);
}
public InventoryItemBase QueryItem(InventoryItemBase item)
public override InventoryItemBase QueryItem(InventoryItemBase item)
{
return m_InventoryService.QueryItem(item);
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
return m_InventoryService.QueryFolder(folder);
}
@@ -303,7 +307,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="userID"></param>
/// <returns></returns>
public bool HasInventoryForUser(UUID userID)
public override bool HasInventoryForUser(UUID userID)
{
return m_InventoryService.HasInventoryForUser(userID);
}
@@ -313,12 +317,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public InventoryFolderBase GetRootFolder(UUID userID)
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return m_InventoryService.GetRootFolder(userID);
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return m_InventoryService.GetActiveGestures(userId);
}

View File

@@ -40,7 +40,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
}
public override void AddRegion(Scene scene)
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
@@ -117,12 +117,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
}
scene.RegisterModuleInterface<IInventoryService>(this);
base.AddRegion(scene);
m_cache.AddRegion(scene);
}
public override void RemoveRegion(Scene scene)
public void RemoveRegion(Scene scene)
{
base.RemoveRegion(scene);
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
@@ -138,22 +141,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
#region IInventoryService
public bool CreateUserInventory(UUID user)
public override bool CreateUserInventory(UUID user)
{
return false;
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
}
public InventoryCollection GetUserInventory(UUID userID)
public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
@@ -180,7 +183,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
@@ -199,12 +202,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return nullCollection;
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return new List<InventoryItemBase>();
}
public bool AddFolder(InventoryFolderBase folder)
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -213,7 +216,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
public bool UpdateFolder(InventoryFolderBase folder)
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -222,7 +225,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
public bool MoveFolder(InventoryFolderBase folder)
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -231,7 +234,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
public bool PurgeFolder(InventoryFolderBase folder)
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
@@ -240,7 +243,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
public bool AddItem(InventoryItemBase item)
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
@@ -249,7 +255,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
public bool UpdateItem(InventoryItemBase item)
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -258,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
public bool DeleteItem(InventoryItemBase item)
public override bool DeleteItem(InventoryItemBase item)
{
if (item == null)
return false;
@@ -267,7 +273,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
}
public InventoryItemBase QueryItem(InventoryItemBase item)
public override InventoryItemBase QueryItem(InventoryItemBase item)
{
if (item == null)
return null;
@@ -276,7 +282,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
@@ -285,17 +291,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
public bool HasInventoryForUser(UUID userID)
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase GetRootFolder(UUID userID)
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}