* refactor: call some EventManager triggers directly rather than through scene

This commit is contained in:
Justin Clarke Casey
2009-03-27 20:41:35 +00:00
parent bce5ed5812
commit 30ffefb67b
3 changed files with 10 additions and 23 deletions

View File

@@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
return found;
}
// Alias IncomingHelloNeighbour OtherRegionUp, for now
public bool IncomingHelloNeighbour(RegionInfo neighbour)
{
@@ -3065,21 +3064,6 @@ namespace OpenSim.Region.Framework.Scenes
scriptEngine.InitializeEngine(this);
}
public void TriggerObjectChanged(uint localID, uint change)
{
m_eventManager.TriggerOnScriptChangedEvent(localID, change);
}
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
{
m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
}
public void TriggerNotAtTargetEvent(uint localID)
{
m_eventManager.TriggerNotAtTargetEvent(localID);
}
private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
{
ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);