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* refactor: call some EventManager triggers directly rather than through scene
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@@ -534,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
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return found;
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}
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// Alias IncomingHelloNeighbour OtherRegionUp, for now
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public bool IncomingHelloNeighbour(RegionInfo neighbour)
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{
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@@ -3065,21 +3064,6 @@ namespace OpenSim.Region.Framework.Scenes
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scriptEngine.InitializeEngine(this);
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}
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public void TriggerObjectChanged(uint localID, uint change)
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{
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m_eventManager.TriggerOnScriptChangedEvent(localID, change);
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}
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public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
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{
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m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos);
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}
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public void TriggerNotAtTargetEvent(uint localID)
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{
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m_eventManager.TriggerNotAtTargetEvent(localID);
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}
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private bool ScriptDanger(SceneObjectPart part,Vector3 pos)
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{
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ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y);
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