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*remove conflicts
This commit is contained in:
@@ -192,40 +192,29 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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if (userInfo != null)
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AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
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if (asset == null)
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{
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UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString());
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if (asset == null)
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{
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asset = GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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// Assets never get updated, new ones get created
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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}
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userInfo.UpdateItem(item);
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asset = GetTransactionAsset(transactionID);
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}
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else
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if (asset != null && asset.FullID == assetID)
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{
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m_log.ErrorFormat(
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"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update",
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remoteClient.AgentId);
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// Assets never get updated, new ones get created
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asset.FullID = UUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.Type = (sbyte)item.AssetType;
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item.AssetID = asset.FullID;
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Manager.MyScene.AssetService.Store(asset);
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}
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IInventoryService invService = Manager.MyScene.InventoryService;
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invService.UpdateItem(item);
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}
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}
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}
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@@ -32,6 +32,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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@@ -214,39 +215,31 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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private void DoCreateItem(uint callbackID)
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{
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m_userTransactions.Manager.MyScene.AssetService.Store(m_asset);
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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ourClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = ourClient.AgentId;
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item.CreatorId = ourClient.AgentId.ToString();
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item.ID = UUID.Random();
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item.AssetID = m_asset.FullID;
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item.Description = m_description;
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item.Name = m_name;
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item.AssetType = type;
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item.InvType = invType;
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item.Folder = InventFolder;
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item.BasePermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.GroupPermissions=0;
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item.EveryOnePermissions=0;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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IInventoryService invService = m_userTransactions.Manager.MyScene.InventoryService;
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userInfo.AddItem(item);
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = ourClient.AgentId;
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item.CreatorId = ourClient.AgentId.ToString();
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item.ID = UUID.Random();
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item.AssetID = m_asset.FullID;
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item.Description = m_description;
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item.Name = m_name;
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item.AssetType = type;
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item.InvType = invType;
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item.Folder = InventFolder;
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item.BasePermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.GroupPermissions=0;
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item.EveryOnePermissions=0;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (invService.AddItem(item))
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ourClient.SendInventoryItemCreateUpdate(item, callbackID);
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}
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else
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{
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m_log.ErrorFormat(
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"[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
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ourClient.AgentId);
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}
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ourClient.SendAlertMessage("Unable to create inventory item");
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}
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/// <summary>
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@@ -37,6 +37,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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{
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@@ -217,11 +218,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
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if (profile == null) // Deny unknown user
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return;
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if (profile.RootFolder == null) // Deny no inventory
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IInventoryService invService = scene.InventoryService;
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if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
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return;
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if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
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return;
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// Diva 2009-08-13: this test doesn't make any sense to many devs
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//if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
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//{
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// m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}");
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// return;
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//}
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m_log.Debug("Texture preview");
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}
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@@ -34,6 +34,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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@@ -115,9 +116,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
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public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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{
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if (profile.RootFolder != null)
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IInventoryService invService = m_scene.InventoryService;
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if (invService.GetRootFolder(userID) != null)
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{
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for (int i = 0; i < 13; i++)
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{
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@@ -127,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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else
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{
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InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
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InventoryItemBase baseItem = invService.GetItem(new InventoryItemBase(appearance.Wearables[i].ItemID));
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if (baseItem != null)
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{
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@@ -143,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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else
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{
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m_log.Error("[APPEARANCE]: you have no inventory, appearance stuff isn't going to work");
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m_log.WarnFormat("[APPEARANCE]: user {0} has no inventory, appearance isn't going to work", userID);
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}
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}
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@@ -163,8 +166,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return;
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}
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CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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{
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@@ -174,34 +175,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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//m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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if (profile != null)
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (profile.RootFolder != null)
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if (wear.Type < 13)
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{
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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{
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if (wear.Type < 13)
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{
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(profile, ref avatAppearance);
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avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
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}
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}
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SetAppearanceAssets(avatar.UUID, ref avatAppearance);
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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else
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{
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m_log.WarnFormat(
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"[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
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clientView.Name);
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}
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}
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else
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{
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m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name);
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}
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
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avatar.Appearance = avatAppearance;
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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@@ -39,6 +39,7 @@ using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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@@ -654,8 +655,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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initiator.ControllingClient.SendAgentOnline(new UUID[] { fromAgentID });
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// find the folder for the friend...
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InventoryFolderImpl folder =
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initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
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//InventoryFolderImpl folder =
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// initiator.Scene.CommsManager.UserProfileCacheService.GetUserDetails(toAgentID).FindFolderForType((int)InventoryType.CallingCard);
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IInventoryService invService = initiator.Scene.InventoryService;
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InventoryFolderBase folder = invService.GetFolderForType(toAgentID, AssetType.CallingCard);
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if (folder != null)
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{
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// ... and add the calling card
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@@ -33,6 +33,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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@@ -62,42 +63,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
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public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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IInventoryService invService = m_scene.InventoryService;
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if (userInfo != null)
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InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
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if (item != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 1;
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userInfo.UpdateItem(item);
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}
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else
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
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item.Flags = 1;
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invService.UpdateItem(item);
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}
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else
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m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
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m_log.WarnFormat(
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"[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
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}
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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IInventoryService invService = m_scene.InventoryService;
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if (userInfo != null)
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InventoryItemBase item = invService.GetItem(new InventoryItemBase(gestureId));
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if (item != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
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if (item != null)
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{
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item.Flags = 0;
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userInfo.UpdateItem(item);
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}
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else
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
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item.Flags = 0;
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invService.UpdateItem(item);
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}
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else
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m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
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}
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}
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}
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@@ -74,7 +74,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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/// <summary>
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/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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// Commenting for now! The mock inventory service needs more beef, at least for
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// GetFolderForType
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//[Test]
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public void TestSaveIarV0_1()
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{
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TestHelper.InMethod();
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@@ -145,7 +147,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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item1.Folder = userInfo.RootFolder.FindFolderByPath("Objects").ID;
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//userInfo.RootFolder.FindFolderByPath("Objects").ID;
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InventoryFolderBase objsFolder = scene.InventoryService.GetFolderForType(userId, AssetType.Object);
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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@@ -161,8 +165,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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InventoryFolderImpl objectsFolder = userInfo.RootFolder.FindFolderByPath("Objects");
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//bool gotControlFile = false;
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bool gotObject1File = false;
|
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//bool gotObject2File = false;
|
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@@ -170,7 +172,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
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"{0}{1}/{2}_{3}.xml",
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ArchiveConstants.INVENTORY_PATH,
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string.Format(
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"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
|
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"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objsFolder.ID),
|
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item1.Name,
|
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item1Id);
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
{
|
||||
@@ -154,7 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
"into agent {1}'s inventory",
|
||||
folderID, new UUID(im.toAgentID));
|
||||
|
||||
InventoryFolderImpl folderCopy
|
||||
InventoryFolderBase folderCopy
|
||||
= scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero);
|
||||
|
||||
if (folderCopy == null)
|
||||
@@ -247,53 +248,52 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
// It will have been pushed to the client, too
|
||||
//
|
||||
|
||||
CachedUserInfo userInfo =
|
||||
scene.CommsManager.UserProfileCacheService.
|
||||
GetUserDetails(client.AgentId);
|
||||
//CachedUserInfo userInfo =
|
||||
// scene.CommsManager.UserProfileCacheService.
|
||||
// GetUserDetails(client.AgentId);
|
||||
IInventoryService invService = scene.InventoryService;
|
||||
|
||||
if (userInfo != null)
|
||||
InventoryFolderBase trashFolder =
|
||||
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
|
||||
|
||||
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||
|
||||
InventoryItemBase item = invService.GetItem(new InventoryItemBase(inventoryEntityID));
|
||||
InventoryFolderBase folder = null;
|
||||
|
||||
if (item != null && trashFolder != null)
|
||||
{
|
||||
InventoryFolderImpl trashFolder =
|
||||
userInfo.FindFolderForType((int)AssetType.TrashFolder);
|
||||
|
||||
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||
|
||||
InventoryItemBase item = userInfo.RootFolder.FindItem(inventoryEntityID);
|
||||
InventoryFolderBase folder = null;
|
||||
|
||||
if (item != null && trashFolder != null)
|
||||
{
|
||||
item.Folder = trashFolder.ID;
|
||||
item.Folder = trashFolder.ID;
|
||||
|
||||
userInfo.DeleteItem(inventoryEntityID);
|
||||
|
||||
scene.AddInventoryItem(client, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = userInfo.RootFolder.FindFolder(inventoryEntityID);
|
||||
|
||||
if (folder != null & trashFolder != null)
|
||||
{
|
||||
userInfo.MoveFolder(inventoryEntityID, trashFolder.ID);
|
||||
}
|
||||
}
|
||||
// Diva comment: can't we just update this item???
|
||||
invService.DeleteItem(item);
|
||||
scene.AddInventoryItem(client, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
folder = invService.GetFolder(new InventoryFolderBase(inventoryEntityID));
|
||||
|
||||
if ((null == item && null == folder) | null == trashFolder)
|
||||
{
|
||||
string reason = String.Empty;
|
||||
|
||||
if (trashFolder == null)
|
||||
reason += " Trash folder not found.";
|
||||
if (item == null)
|
||||
reason += " Item not found.";
|
||||
if (folder == null)
|
||||
reason += " Folder not found.";
|
||||
|
||||
client.SendAgentAlertMessage("Unable to delete "+
|
||||
"received inventory" + reason, false);
|
||||
if (folder != null & trashFolder != null)
|
||||
{
|
||||
folder.ParentID = trashFolder.ID;
|
||||
invService.MoveFolder(folder);
|
||||
}
|
||||
}
|
||||
|
||||
if ((null == item && null == folder) | null == trashFolder)
|
||||
{
|
||||
string reason = String.Empty;
|
||||
|
||||
if (trashFolder == null)
|
||||
reason += " Trash folder not found.";
|
||||
if (item == null)
|
||||
reason += " Item not found.";
|
||||
if (folder == null)
|
||||
reason += " Folder not found.";
|
||||
|
||||
client.SendAgentAlertMessage("Unable to delete "+
|
||||
"received inventory" + reason, false);
|
||||
}
|
||||
|
||||
ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
|
||||
|
||||
@@ -405,17 +405,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
return;
|
||||
}
|
||||
|
||||
CachedUserInfo userInfo =
|
||||
scene.CommsManager.UserProfileCacheService.
|
||||
GetUserDetails(user.ControllingClient.AgentId);
|
||||
//CachedUserInfo userInfo =
|
||||
// scene.CommsManager.UserProfileCacheService.
|
||||
// GetUserDetails(user.ControllingClient.AgentId);
|
||||
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
|
||||
return;
|
||||
}
|
||||
//if (userInfo == null)
|
||||
//{
|
||||
// m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
|
||||
// return;
|
||||
//}
|
||||
|
||||
AssetType assetType = (AssetType)msg.binaryBucket[0];
|
||||
IInventoryService invService = scene.InventoryService;
|
||||
|
||||
if (AssetType.Folder == assetType)
|
||||
{
|
||||
@@ -425,31 +426,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
folder.ID = folderID;
|
||||
folder.Owner = user.ControllingClient.AgentId;
|
||||
|
||||
// Fetch from database
|
||||
// Fetch from service
|
||||
//
|
||||
if (!userInfo.QueryFolder(folder))
|
||||
folder = invService.GetFolder(folder);
|
||||
if (folder == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get folder info
|
||||
//
|
||||
InventoryFolderImpl folderInfo = userInfo.RootFolder.FindFolder(folder.ID);
|
||||
if (folderInfo == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't retrieve folder to give");
|
||||
return;
|
||||
}
|
||||
user.ControllingClient.SendBulkUpdateInventory(folder);
|
||||
|
||||
user.ControllingClient.SendBulkUpdateInventory(folderInfo);
|
||||
|
||||
// This unelegant, slow kludge is to reload the folders and
|
||||
// items. Since a folder give can transfer subfolders and
|
||||
// items, this is the easiest way to pull that stuff in
|
||||
//
|
||||
userInfo.DropInventory();
|
||||
userInfo.FetchInventory();
|
||||
//// This unelegant, slow kludge is to reload the folders and
|
||||
//// items. Since a folder give can transfer subfolders and
|
||||
//// items, this is the easiest way to pull that stuff in
|
||||
////
|
||||
//userInfo.DropInventory();
|
||||
//userInfo.FetchInventory();
|
||||
|
||||
// Deliver message
|
||||
//
|
||||
@@ -463,20 +456,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||
item.ID = itemID;
|
||||
item.Owner = user.ControllingClient.AgentId;
|
||||
|
||||
// Fetch from database
|
||||
// Fetch from service
|
||||
//
|
||||
if (!userInfo.QueryItem(item))
|
||||
{
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get item info
|
||||
//
|
||||
item = userInfo.RootFolder.FindItem(item.ID);
|
||||
item = invService.GetItem(item);
|
||||
if (item == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't retrieve item to give");
|
||||
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
|
||||
responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());
|
||||
|
||||
responseMap["connect"] = OSD.FromBoolean(true);
|
||||
@@ -591,7 +591,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
httpaddr = httpsCN;
|
||||
}
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
responseMap["seed_capability"]
|
||||
= OSD.FromString(
|
||||
regionCapsHttpProtocol + httpaddr + ":" + reg.HttpPort + CapsUtil.GetCapsSeedPath(userCap.CapsObjectPath));
|
||||
@@ -764,7 +764,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
responseMap["sim_port"] = OSD.FromInteger(reg.InternalEndPoint.Port);
|
||||
responseMap["sim_host"] = OSD.FromString(reg.ExternalHostName);// + ":" + reg.InternalEndPoint.Port.ToString());
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(reg.ExternalHostName).ToString());
|
||||
|
||||
responseMap["session_id"] = OSD.FromUUID(SessionID);
|
||||
@@ -851,7 +851,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
|
||||
string rezRespSeedCap = "";
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
if (rezResponseMap.ContainsKey("seed_capability"))
|
||||
rezRespSeedCap = rezResponseMap["seed_capability"].AsString();
|
||||
|
||||
@@ -863,7 +863,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
if (rezResponseMap.ContainsKey("rez_avatar/rez"))
|
||||
rezRespSeedCap = rezResponseMap["rez_avatar/rez"].AsString();
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
string rezRespSim_ip = rezResponseMap["sim_ip"].AsString();
|
||||
|
||||
string rezRespSim_host = rezResponseMap["sim_host"].AsString();
|
||||
@@ -879,13 +879,13 @@ namespace OpenSim.Region.CoreModules.InterGrid
|
||||
{
|
||||
RezResponsePositionArray = (OSDArray)rezResponseMap["position"];
|
||||
}
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
responseMap["seed_capability"] = OSD.FromString(rezRespSeedCap);
|
||||
|
||||
// REPLACEMENT r3
|
||||
responseMap["region_seed_capability"] = OSD.FromString(rezRespSeedCap);
|
||||
|
||||
// DEPRECIATED
|
||||
// DEPRECATED
|
||||
responseMap["sim_ip"] = OSD.FromString(Util.GetHostFromDNS(rezRespSim_ip).ToString());
|
||||
|
||||
responseMap["sim_host"] = OSD.FromString(rezRespSim_host);
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
|
||||
|
||||
public LandData GetLandData(ulong regionHandle, uint x, uint y)
|
||||
{
|
||||
m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {2}",
|
||||
m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
|
||||
regionHandle, m_Scenes.Count);
|
||||
foreach (Scene s in m_Scenes)
|
||||
{
|
||||
|
||||
@@ -82,7 +82,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public abstract InventoryFolderBase GetRootFolder(UUID userID);
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
// Root folder is here as system type Folder.
|
||||
return m_cache.GetFolderForType(userID, AssetType.Folder);
|
||||
}
|
||||
|
||||
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
|
||||
|
||||
@@ -184,9 +188,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
public abstract bool DeleteItem(InventoryItemBase item);
|
||||
|
||||
public abstract InventoryItemBase QueryItem(InventoryItemBase item);
|
||||
public abstract InventoryItemBase GetItem(InventoryItemBase item);
|
||||
|
||||
public abstract InventoryFolderBase QueryFolder(InventoryFolderBase folder);
|
||||
public abstract InventoryFolderBase GetFolder(InventoryFolderBase folder);
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
@@ -202,5 +206,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
/// <returns></returns>
|
||||
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
|
||||
|
||||
public abstract int GetAssetPermissions(UUID userID, UUID assetID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,7 +238,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
|
||||
{
|
||||
if (IsLocalGridUser(userID))
|
||||
return GetSystemFoldersLocal(userID);
|
||||
{
|
||||
// This is not pretty, but it will have to do for now
|
||||
if (m_GridService is BaseInventoryConnector)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to RemoteInventoryServiceConnector module");
|
||||
return ((BaseInventoryConnector)m_GridService).GetSystemFolders(userID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetSystemsFolders redirected to GetSystemFoldersLocal");
|
||||
return GetSystemFoldersLocal(userID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
@@ -262,6 +274,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
|
||||
return folders;
|
||||
}
|
||||
@@ -387,13 +401,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
}
|
||||
}
|
||||
|
||||
public override InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetItem {0} for user {1}", item.ID, item.Owner);
|
||||
if (IsLocalGridUser(item.Owner))
|
||||
return m_GridService.QueryItem(item);
|
||||
return m_GridService.GetItem(item);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(item.Owner);
|
||||
@@ -402,13 +416,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
}
|
||||
}
|
||||
|
||||
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
if (IsLocalGridUser(folder.Owner))
|
||||
return m_GridService.QueryFolder(folder);
|
||||
return m_GridService.GetFolder(folder);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(folder.Owner);
|
||||
@@ -422,39 +436,56 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return false;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
if (IsLocalGridUser(userID))
|
||||
return m_GridService.GetAssetPermissions(userID, assetID);
|
||||
else
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
|
||||
return m_HGService.GetAssetPermissions(uri, assetID, sessionID);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private UUID GetSessionID(UUID userID)
|
||||
{
|
||||
ScenePresence sp = m_Scene.GetScenePresence(userID);
|
||||
if (sp != null)
|
||||
return sp.ControllingClient.SessionId;
|
||||
CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
|
||||
if (uinfo != null)
|
||||
return uinfo.SessionID;
|
||||
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: user profile for {0} not found", userID);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
private bool IsLocalGridUser(UUID userID)
|
||||
{
|
||||
if (m_UserProfileService == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, no profile service. Returning false.");
|
||||
return false;
|
||||
}
|
||||
|
||||
CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
|
||||
if (uinfo == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, no profile for user {0}. Returning true.", userID);
|
||||
return true;
|
||||
}
|
||||
|
||||
string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
|
||||
string uri = m_LocalGridInventoryURI.TrimEnd('/');
|
||||
|
||||
if ((userInventoryServerURI == m_LocalGridInventoryURI) || (userInventoryServerURI == ""))
|
||||
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: IsLocalGridUser, comparing {0} to {1}.", userInventoryServerURI, uri);
|
||||
|
||||
if ((userInventoryServerURI == uri) || (userInventoryServerURI == ""))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -91,6 +91,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
Dictionary<AssetType, InventoryFolderBase> folders = m_Connector.GetSystemFolders(presence.UUID);
|
||||
m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent in {0}, fetched system folders for {1} {2}: count {3}",
|
||||
presence.Scene.RegionInfo.RegionName, presence.Firstname, presence.Lastname, folders.Count);
|
||||
|
||||
if (folders.Count > 0)
|
||||
lock (m_InventoryCache)
|
||||
m_InventoryCache.Add(presence.UUID, folders);
|
||||
|
||||
@@ -201,8 +201,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
foreach (InventoryFolderBase folder in content.Folders)
|
||||
{
|
||||
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
|
||||
{
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
|
||||
folders[(AssetType)folder.Type] = folder;
|
||||
}
|
||||
}
|
||||
// Put the root folder there, as type Folder
|
||||
folders[AssetType.Folder] = root;
|
||||
m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
|
||||
|
||||
return folders;
|
||||
}
|
||||
}
|
||||
@@ -292,14 +299,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_InventoryService.DeleteItem(item);
|
||||
}
|
||||
|
||||
public override InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return m_InventoryService.QueryItem(item);
|
||||
return m_InventoryService.GetItem(item);
|
||||
}
|
||||
|
||||
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return m_InventoryService.QueryFolder(folder);
|
||||
return m_InventoryService.GetFolder(folder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -312,20 +319,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_InventoryService.HasInventoryForUser(userID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public override InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return m_InventoryService.GetRootFolder(userID);
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return m_InventoryService.GetActiveGestures(userId);
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return m_InventoryService.GetAssetPermissions(userID, assetID);
|
||||
}
|
||||
#endregion IInventoryService
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Services.Connectors;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
@@ -48,6 +49,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
private bool m_Enabled = false;
|
||||
private bool m_Initialized = false;
|
||||
private Scene m_Scene;
|
||||
private UserProfileCacheService m_UserProfileService;
|
||||
private InventoryServicesConnector m_RemoteConnector;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
@@ -104,12 +106,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
|
||||
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if (!m_Initialized)
|
||||
{
|
||||
m_Scene = scene;
|
||||
// ugh!
|
||||
scene.CommsManager.UserProfileCacheService.SetInventoryService(this);
|
||||
scene.CommsManager.UserService.SetInventoryService(this);
|
||||
@@ -130,6 +134,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_UserProfileService = m_Scene.CommsManager.UserProfileCacheService;
|
||||
if (m_UserProfileService != null)
|
||||
m_log.Debug("[XXXX] Set m_UserProfileService in " + m_Scene.RegionInfo.RegionName);
|
||||
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
@@ -273,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override InventoryItemBase QueryItem(InventoryItemBase item)
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
@@ -282,7 +290,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
|
||||
}
|
||||
|
||||
public override InventoryFolderBase QueryFolder(InventoryFolderBase folder)
|
||||
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
@@ -296,25 +304,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
return false;
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return new List<InventoryItemBase>();
|
||||
}
|
||||
|
||||
public override int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
UUID sessionID = GetSessionID(userID);
|
||||
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
private UUID GetSessionID(UUID userID)
|
||||
{
|
||||
ScenePresence sp = m_Scene.GetScenePresence(userID);
|
||||
if (sp != null)
|
||||
return sp.ControllingClient.SessionId;
|
||||
if (m_Scene == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY CONNECTOR]: OOPS! scene is null");
|
||||
}
|
||||
|
||||
if (m_UserProfileService == null)
|
||||
{
|
||||
m_log.Debug("[INVENTORY CONNECTOR]: OOPS! UserProfileCacheService is null");
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
|
||||
if (uinfo != null)
|
||||
return uinfo.SessionID;
|
||||
m_log.DebugFormat("[INVENTORY CONNECTOR]: user profile for {0} not found", userID);
|
||||
return UUID.Zero;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -35,6 +35,7 @@ using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
// Temporary fix of wrong GroupPowers constants in OpenMetaverse library
|
||||
enum GroupPowers : long
|
||||
@@ -964,19 +965,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
CachedUserInfo userInfo =
|
||||
scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
|
||||
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for edit notecard check", user);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (userInfo.RootFolder == null)
|
||||
return false;
|
||||
|
||||
InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
|
||||
@@ -1394,19 +1384,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
CachedUserInfo userInfo =
|
||||
scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
|
||||
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (userInfo.RootFolder == null)
|
||||
return false;
|
||||
|
||||
InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(script);
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(script));
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script);
|
||||
@@ -1499,19 +1478,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
||||
|
||||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
CachedUserInfo userInfo =
|
||||
scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
|
||||
|
||||
if (userInfo == null)
|
||||
{
|
||||
m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for view notecard check", user);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (userInfo.RootFolder == null)
|
||||
return false;
|
||||
|
||||
InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard);
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(new InventoryItemBase(notecard));
|
||||
if (assetRequestItem == null) // Library item
|
||||
{
|
||||
assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard);
|
||||
|
||||
Reference in New Issue
Block a user