Commented noisy debugging about packet splitting

This commit is contained in:
John Hurliman
2009-10-06 15:55:39 -07:00
parent 832cc68513
commit 312438f145

View File

@@ -210,8 +210,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
if (packetCount > 1)
m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
//if (packetCount > 1)
// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
for (int i = 0; i < packetCount; i++)
{
@@ -250,8 +250,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
byte[][] datas = packet.ToBytesMultiple();
int packetCount = datas.Length;
if (packetCount > 1)
m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
//if (packetCount > 1)
// m_log.Debug("[LLUDPSERVER]: Split " + packet.Type + " packet into " + packetCount + " packets");
for (int i = 0; i < packetCount; i++)
{