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Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
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@@ -794,7 +794,7 @@ namespace OpenSim.Framework
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source,
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