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* Removed plenty more untagged console messages. Everything now has shiny groups. :)
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.ClientStack
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// m_inventoryCache = inventoryCache;
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m_authenticateSessionsHandler = authenSessions;
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MainLog.Instance.Verbose("OpenSimClient.cs - Started up new client thread to handle incoming request");
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MainLog.Instance.Verbose("CLIENT","Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack
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protected virtual void ClientLoop()
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{
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MainLog.Instance.Verbose("OpenSimClient.cs:ClientLoop() - Entered loop");
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MainLog.Instance.Verbose("CLIENT", "Entered loop");
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while (true)
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{
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QueItem nextPacket = PacketQueue.Dequeue();
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@@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack
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clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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clientPingTimer.Enabled = true;
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MainLog.Instance.Verbose("OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
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MainLog.Instance.Verbose("CLIENT","Adding viewer agent to scene");
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this.m_scene.AddNewClient(this, true);
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}
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@@ -293,12 +293,12 @@ namespace OpenSim.Region.ClientStack
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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MainLog.Instance.Notice("CLIENT", "New user request denied to " + userEP.ToString());
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ClientThread.Abort();
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}
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else
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{
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MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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MainLog.Instance.Notice("CLIENT", "Got authenticated connection from " + userEP.ToString());
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//session is authorised
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m_agentId = cirpack.CircuitCode.ID;
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this.m_sessionId = cirpack.CircuitCode.SessionID;
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