* Refactored the SimStatsReporter to reuse the same packet and packet blocks over and over again instead of creating 1 a second.

* Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
This commit is contained in:
Teravus Ovares
2008-01-16 02:48:39 +00:00
parent c15eec2cb0
commit 314c554ed4
3 changed files with 110 additions and 25 deletions

View File

@@ -327,7 +327,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
// Child prim we have to calculate it's world rotation
// Child prim we have to calculate it's world rotationwel
LLQuaternion resultingrotation = GetWorldRotation();
PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z);
//MainLog.Instance.Verbose("PART", "RO2:" + PhysActor.Orientation.ToString());