refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-12 23:20:38 +00:00
parent 6828d8ecbe
commit 315fa06c75
5 changed files with 57 additions and 37 deletions

View File

@@ -1842,35 +1842,12 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnAttach(localID, itemID, avatarID);
}
/// <summary>
/// Called when the client receives a request to rez a single attachment on to the avatar from inventory
/// (RezSingleAttachmentFromInv packet).
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns></returns>
public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
SceneObjectGroup att = AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt);
if (att == null)
{
AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
return UUID.Zero;
}
return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
}
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
{
foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
{
RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
}
}

View File

@@ -2642,13 +2642,13 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
{
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectDetach += m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
{
client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
client.OnObjectAttach += AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
}
@@ -2799,12 +2799,12 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
if (AttachmentsModule != null)
{
client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
client.OnObjectAttach -= AttachmentsModule.AttachObject;
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}

View File

@@ -3738,7 +3738,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (null == m_appearance)
{
m_log.WarnFormat("[ATTACHMENT] Appearance has not been initialized for agent {0}", UUID);
m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
return;
}
@@ -3762,12 +3762,12 @@ namespace OpenSim.Region.Framework.Scenes
try
{
// Rez from inventory
UUID asset = m_scene.RezSingleAttachment(ControllingClient,
itemID, (uint)p);
m_log.InfoFormat("[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
p, itemID, assetID, asset);
UUID asset
= m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
m_log.InfoFormat(
"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})",
p, itemID, assetID, asset);
}
catch (Exception e)
{