Merge branch 'master' into bigmerge

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
This commit is contained in:
Melanie
2011-11-17 19:04:27 +00:00
30 changed files with 375 additions and 595 deletions

View File

@@ -1,68 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public delegate void ExpectUserDelegate(AgentCircuitData agent);
public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
public delegate void AgentCrossing(UUID agentID, Vector3 position, bool isFlying);
public delegate void PrimCrossing(UUID primID, Vector3 position, bool isPhysical);
public delegate void AcknowledgeAgentCross(UUID agentID);
public delegate void AcknowledgePrimCross(UUID PrimID);
public delegate bool CloseAgentConnection(UUID agentID);
public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData);
public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message);
public delegate LandData GetLandData(uint x, uint y);
public interface IRegionCommsListener
{
event ExpectUserDelegate OnExpectUser;
event GenericCall2 OnExpectChildAgent;
event AgentCrossing OnAvatarCrossingIntoRegion;
event PrimCrossing OnPrimCrossingIntoRegion;
event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
event AcknowledgePrimCross OnAcknowledgePrimCrossed;
event UpdateNeighbours OnNeighboursUpdate;
event CloseAgentConnection OnCloseAgentConnection;
event ChildAgentUpdate OnChildAgentUpdate;
event LogOffUser OnLogOffUser;
event GetLandData OnGetLandData;
}
}

View File

@@ -1,204 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// Sandbox mode region comms listener. There is one of these per region
/// </summary>
public class RegionCommsListener : IRegionCommsListener
{
public string debugRegionName = String.Empty;
private AcknowledgeAgentCross handlerAcknowledgeAgentCrossed = null; // OnAcknowledgeAgentCrossed;
private AcknowledgePrimCross handlerAcknowledgePrimCrossed = null; // OnAcknowledgePrimCrossed;
private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
private LogOffUser handlerLogOffUser = null;
private GetLandData handlerGetLandData = null;
#region IRegionCommsListener Members
public event ExpectUserDelegate OnExpectUser;
public event GenericCall2 OnExpectChildAgent;
public event AgentCrossing OnAvatarCrossingIntoRegion;
public event PrimCrossing OnPrimCrossingIntoRegion;
public event UpdateNeighbours OnNeighboursUpdate;
public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
public event AcknowledgePrimCross OnAcknowledgePrimCrossed;
public event CloseAgentConnection OnCloseAgentConnection;
public event ChildAgentUpdate OnChildAgentUpdate;
public event LogOffUser OnLogOffUser;
public event GetLandData OnGetLandData;
#endregion
/// <summary>
///
/// </summary>
/// <param name="agent"></param>
/// <returns></returns>
public virtual bool TriggerExpectUser(AgentCircuitData agent)
{
handlerExpectUser = OnExpectUser;
if (handlerExpectUser != null)
{
handlerExpectUser(agent);
return true;
}
return false;
}
// From User Server
public virtual void TriggerLogOffUser(UUID agentID, UUID RegionSecret, string message)
{
handlerLogOffUser = OnLogOffUser;
if (handlerLogOffUser != null)
{
handlerLogOffUser(agentID, RegionSecret, message);
}
}
public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
{
handlerChildAgentUpdate = OnChildAgentUpdate;
if (handlerChildAgentUpdate != null)
{
handlerChildAgentUpdate(cAgentData);
return true;
}
return false;
}
public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
{
handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
if (handlerAvatarCrossingIntoRegion != null)
{
handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
return true;
}
return false;
}
public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
{
handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
if (handlerAcknowledgeAgentCrossed != null)
{
handlerAcknowledgeAgentCrossed(agentID);
return true;
}
return false;
}
public virtual bool TriggerAcknowledgePrimCrossed(UUID primID)
{
handlerAcknowledgePrimCrossed = OnAcknowledgePrimCrossed;
if (handlerAcknowledgePrimCrossed != null)
{
handlerAcknowledgePrimCrossed(primID);
return true;
}
return false;
}
public virtual bool TriggerCloseAgentConnection(UUID agentID)
{
handlerCloseAgentConnection = OnCloseAgentConnection;
if (handlerCloseAgentConnection != null)
{
handlerCloseAgentConnection(agentID);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <remarks>TODO: Doesnt take any args??</remarks>
/// <returns></returns>
public virtual bool TriggerExpectChildAgent()
{
handlerExpectChildAgent = OnExpectChildAgent;
if (handlerExpectChildAgent != null)
{
handlerExpectChildAgent();
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
/// <param name="neighbours"></param>
/// <returns></returns>
public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
{
handlerNeighboursUpdate = OnNeighboursUpdate;
if (handlerNeighboursUpdate != null)
{
handlerNeighboursUpdate(neighbours);
return true;
}
return false;
}
public bool TriggerTellRegionToCloseChildConnection(UUID agentID)
{
handlerCloseAgentConnection = OnCloseAgentConnection;
if (handlerCloseAgentConnection != null)
return handlerCloseAgentConnection(agentID);
return false;
}
public LandData TriggerGetLandData(uint x, uint y)
{
handlerGetLandData = OnGetLandData;
if (handlerGetLandData != null)
return handlerGetLandData(x, y);
return null;
}
}
}

View File

@@ -243,17 +243,32 @@ namespace OpenSim.Framework.Servers
/// </summary>
protected string GetThreadsReport()
{
// This should be a constant field.
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
StringBuilder sb = new StringBuilder();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads();
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
int timeNow = Util.EnvironmentTickCount();
sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
sb.Append(Environment.NewLine);
foreach (Watchdog.ThreadWatchdogInfo twi in threads)
{
Thread t = twi.Thread;
sb.Append(
"ID: " + t.ManagedThreadId + ", Name: " + t.Name + ", TimeRunning: "
+ "Pri: " + t.Priority + ", State: " + t.ThreadState);
sb.AppendFormat(
reportFormat,
t.ManagedThreadId,
t.Name,
timeNow - twi.LastTick,
timeNow - twi.FirstTick,
t.Priority,
t.ThreadState);
sb.Append(Environment.NewLine);
}

View File

@@ -69,6 +69,9 @@ namespace OpenSim.Framework.Servers.HttpServer
while (m_running)
{
PollServiceHttpRequest req = m_request.Dequeue();
Watchdog.UpdateThread();
try
{
if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id))

View File

@@ -48,6 +48,18 @@ namespace OpenSim.Framework
public class ThreadWatchdogInfo
{
public Thread Thread { get; private set; }
/// <summary>
/// Approximate tick when this thread was started.
/// </summary>
/// <remarks>
/// Not terribly good since this quickly wraps around.
/// </remarks>
public int FirstTick { get; private set; }
/// <summary>
/// First time this heartbeat update was invoked
/// </summary>
public int LastTick { get; set; }
/// <summary>
@@ -64,7 +76,8 @@ namespace OpenSim.Framework
{
Thread = thread;
Timeout = timeout;
LastTick = Environment.TickCount & Int32.MaxValue;
FirstTick = Environment.TickCount & Int32.MaxValue;
LastTick = FirstTick;
}
}