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https://github.com/opensim/opensim.git
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VarRegion: change RegionInfo storage of region coordinates from region
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
This commit is contained in:
@@ -71,8 +71,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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public void AddScene(Scene scene)
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{
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uint x = scene.RegionInfo.RegionLocX;
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uint y = scene.RegionInfo.RegionLocY;
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uint x = scene.RegionInfo.LegacyRegionLocX;
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uint y = scene.RegionInfo.LegacyRegionLocY;
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SortedDictionary<uint, Scene> row;
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if (!Regions.TryGetValue(y, out row))
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@@ -120,8 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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// We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
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string path = string.Format("{0}_{1}_{2}",
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scene.RegionInfo.RegionLocX - Rect.X + 1,
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scene.RegionInfo.RegionLocY - Rect.Y + 1,
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scene.RegionInfo.LegacyRegionLocX - Rect.X + 1,
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scene.RegionInfo.LegacyRegionLocY - Rect.Y + 1,
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scene.RegionInfo.RegionName.Replace(' ', '_'));
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m_regionDirs[scene.RegionInfo.RegionID] = path;
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});
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@@ -145,7 +145,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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foreach (RegionInfo archivedRegion in m_directory2region.Values)
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{
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Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
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Point location = new Point((int)rootScene.RegionInfo.LegacyRegionLocX, (int)rootScene.RegionInfo.LegacyRegionLocY);
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location.Offset(archivedRegion.Location);
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Scene scene;
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@@ -96,9 +96,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
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int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
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if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
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if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
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{
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if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
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if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
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{
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int corner = int.Parse(num);
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UUID texture = UUID.Parse(uuid);
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@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
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int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
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if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
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if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
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{
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if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
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if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
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{
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double selectedheight = double.Parse(heightstring);
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@@ -159,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
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int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
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if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
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if (x == -1 || m_module.Scene.RegionInfo.LegacyRegionLocX == x)
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{
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if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
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if (y == -1 || m_module.Scene.RegionInfo.LegacyRegionLocY == y)
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{
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int corner = int.Parse(num);
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float lowValue = float.Parse(min, Culture.NumberFormatInfo);
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@@ -1717,8 +1717,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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// HACK for now
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RegionInfo r = new RegionInfo();
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r.RegionName = info.RegionName;
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r.RegionLocX = (uint)info.RegionLocX;
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r.RegionLocY = (uint)info.RegionLocY;
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r.LegacyRegionLocX = (uint)info.RegionLocX;
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r.LegacyRegionLocY = (uint)info.RegionLocY;
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r.RegionSettings.Maturity = (int)Util.ConvertAccessLevelToMaturity(data.RegionAccess);
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remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
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}
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@@ -553,8 +553,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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/// <param name="fileStartY">Where to begin our slice</param>
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public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
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int offsetX = (int) m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
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int offsetY = (int) m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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{
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@@ -594,14 +594,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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/// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
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public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
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int offsetX = (int)m_scene.RegionInfo.LegacyRegionLocX - fileStartX;
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int offsetY = (int)m_scene.RegionInfo.LegacyRegionLocY - fileStartY;
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if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
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{
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MainConsole.Instance.OutputFormat(
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"ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
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m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
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m_scene.RegionInfo.LegacyRegionLocX, m_scene.RegionInfo.LegacyRegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
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return;
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}
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@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
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// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
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if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
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if (m_scene.RegionInfo.LegacyRegionLocX >= 2048 || m_scene.RegionInfo.LegacyRegionLocY >= 2048)
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{
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ScenePresence avatarPresence = null;
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@@ -269,10 +269,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
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(int)(m_scene.RegionInfo.LegacyRegionLocX - 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocX + 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocY - 8) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocY + 8) * (int)Constants.RegionSize);
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foreach (GridRegion r in regions)
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{
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MapBlockData block = new MapBlockData();
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@@ -1199,10 +1199,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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List<MapBlockData> mapBlocks = new List<MapBlockData>();
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List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
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(int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize);
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(int)(m_scene.RegionInfo.LegacyRegionLocX - 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocX + 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocY - 9) * (int)Constants.RegionSize,
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(int)(m_scene.RegionInfo.LegacyRegionLocY + 9) * (int)Constants.RegionSize);
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List<AssetBase> textures = new List<AssetBase>();
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List<Image> bitImages = new List<Image>();
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@@ -1243,8 +1243,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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for (int i = 0; i < mapBlocks.Count; i++)
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{
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ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
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ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.LegacyRegionLocX) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.LegacyRegionLocY) + 10);
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g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
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}
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