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starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
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@@ -90,7 +90,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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}
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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{
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return null;
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}
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