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starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
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@@ -26,6 +26,7 @@
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*
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*/
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using OpenSim.Framework.Console;
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using Axiom.Math;
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namespace OpenSim.Physics.Manager
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{
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@@ -43,7 +44,7 @@ namespace OpenSim.Physics.Manager
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public abstract void RemoveAvatar(PhysicsActor actor);
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public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
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public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation);
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public abstract void Simulate(float timeStep);
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@@ -73,7 +74,7 @@ namespace OpenSim.Physics.Manager
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}
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
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{
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MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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