starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.

This commit is contained in:
Brian McBee
2007-08-18 23:05:02 +00:00
parent 1ae73931da
commit 318376707d
4 changed files with 33 additions and 11 deletions

View File

@@ -26,6 +26,7 @@
*
*/
using OpenSim.Framework.Console;
using Axiom.Math;
namespace OpenSim.Physics.Manager
{
@@ -43,7 +44,7 @@ namespace OpenSim.Physics.Manager
public abstract void RemoveAvatar(PhysicsActor actor);
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation);
public abstract void Simulate(float timeStep);
@@ -73,7 +74,7 @@ namespace OpenSim.Physics.Manager
}
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation)
{
MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;