diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ce7f8a02aa..fd4461a58e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -30,8 +30,6 @@ using System.Collections.Generic; using System.Drawing; using System.IO; using System.Reflection; -using System.Runtime.Serialization; -using System.Security.Permissions; using System.Threading; using System.Text; using System.Xml; @@ -39,10 +37,8 @@ using System.Xml.Serialization; using log4net; using OpenMetaverse; using OpenMetaverse.Packets; -using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes.Scripting; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.PhysicsModules.SharedBase; using PermissionMask = OpenSim.Framework.PermissionMask; @@ -2663,9 +2659,10 @@ namespace OpenSim.Region.Framework.Scenes detobj.velVector = obj.Velocity; detobj.colliderType = 0; detobj.groupUUID = obj.GroupID; - if (VolumeDetectActive) - detobj.linkNumber = 0; - else + // allow detector link number to be seen, unlike spec + //if (VolumeDetectActive) + // detobj.linkNumber = 0; + //else detobj.linkNumber = LinkNum; return detobj; } @@ -2685,9 +2682,9 @@ namespace OpenSim.Region.Framework.Scenes else if(detobj.velVector != Vector3.Zero) detobj.colliderType |= 0x2; //active detobj.groupUUID = av.ControllingClient.ActiveGroupId; - if (VolumeDetectActive) - detobj.linkNumber = 0; - else + //if (VolumeDetectActive) + // detobj.linkNumber = 0; + //else detobj.linkNumber = LinkNum; return detobj;