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Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
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@@ -30,7 +30,6 @@ using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Client;
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@@ -596,7 +595,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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// Thread.Sleep(5000);
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// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
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// they regard the new region as the current region after receiving the AgentMovementComplete
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// response. If close is sent before then, it will cause the viewer to quit instead.
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// However, if this delay is longer, then a viewer can teleport back to this region and experience
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// a failure because the old ScenePresence has not yet been cleaned up.
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Thread.Sleep(2000);
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sp.Close();
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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@@ -1913,12 +1918,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Thread.Sleep(100);
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}
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if (count > 0)
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return true;
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else
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return false;
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return true;
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return count > 0;
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}
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protected void SetInTransit(UUID id)
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