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add some checks for valid endpoints
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@@ -527,15 +527,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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string homeURI = Scene.GetAgentHomeURI(sp.ControllingClient.AgentId);
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string message;
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finalDestination = GetFinalDestination(reg, sp.ControllingClient.AgentId, homeURI, out message);
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string reason = String.Empty;
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finalDestination = GetFinalDestination(reg, sp.ControllingClient.AgentId, homeURI, out reason);
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if (finalDestination == null)
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{
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m_log.WarnFormat( "{0} Final destination is having problems. Unable to teleport {1} {2}: {3}",
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LogHeader, sp.Name, sp.UUID, message);
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LogHeader, sp.Name, sp.UUID, reason);
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sp.ControllingClient.SendTeleportFailed(message);
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sp.ControllingClient.SendTeleportFailed(reason);
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return;
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}
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@@ -548,17 +548,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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// Validate assorted conditions
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string reason = string.Empty;
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if (!ValidateGenericConditions(sp, reg, finalDestination, teleportFlags, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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return;
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}
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if (message != null)
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sp.ControllingClient.SendAgentAlertMessage(message, true);
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//
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// This is it
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//
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@@ -735,8 +730,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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IPEndPoint endPoint = finalDestination.ExternalEndPoint;
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if (endPoint == null || endPoint.Address == null)
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{
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sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
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sp.ControllingClient.SendTeleportFailed("Could not resolve destination Address");
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return;
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}
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@@ -784,22 +778,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// At least on LL 3.3.4, this is not strictly necessary - a teleport will succeed without sending this to
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// the viewer. However, it might mean that the viewer does not see the black teleport screen (untested).
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = avatar.KnownRegionHandles;
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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// agentCircuit.Appearance = sp.Appearance;
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// agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false);
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agentCircuit.Appearance = new AvatarAppearance();
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agentCircuit.Appearance.AvatarHeight = sp.Appearance.AvatarHeight;
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@@ -1673,6 +1657,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return agent;
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}
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IPEndPoint endpoint = neighbourRegion.ExternalEndPoint;
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if(endpoint == null)
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{
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m_log.DebugFormat("{0}: CrossAgentToNewRegionAsync: failed to resolve neighbour address {0} ",neighbourRegion.ExternalHostName);
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return agent;
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}
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m_entityTransferStateMachine.SetInTransit(agent.UUID);
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agent.RemoveFromPhysicalScene();
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@@ -1683,7 +1674,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return agent;
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}
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CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, ctx);
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CrossAgentToNewRegionPost(agent, pos, neighbourRegion, endpoint, isFlying, ctx);
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}
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catch (Exception e)
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{
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@@ -1727,6 +1718,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.AddNeighbourRegion(neighbourRegion, agentCircuit.CapsPath);
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IPEndPoint endPoint = neighbourRegion.ExternalEndPoint;
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if(endPoint == null)
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{
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m_log.DebugFormat("CrossAgentCreateFarChild failed to resolve neighbour address {0}", neighbourRegion.ExternalHostName);
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return false;
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}
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if (Scene.SimulationService.CreateAgent(source, neighbourRegion, agentCircuit, (int)TeleportFlags.Default, ctx, out reason))
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{
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string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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@@ -1821,7 +1817,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
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bool isFlying, EntityTransferContext ctx)
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IPEndPoint endpoint, bool isFlying, EntityTransferContext ctx)
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{
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string agentcaps;
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@@ -1848,15 +1844,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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m_eqModule.CrossRegion(
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neighbourRegion.RegionHandle, pos, vel2 /* agent.Velocity */,
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neighbourRegion.ExternalEndPoint,
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capsPath, agent.UUID, agent.ControllingClient.SessionId,
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endpoint, capsPath, agent.UUID, agent.ControllingClient.SessionId,
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neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
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}
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else
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{
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m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader);
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agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint,
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capsPath);
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agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity,
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endpoint,capsPath);
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}
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// SUCCESS!
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@@ -1953,7 +1948,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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seeds.Add(regionhandler, agent.CapsPath);
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// agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
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agent.ChildrenCapSeeds = null;
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