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synced 2026-08-10 19:36:07 +08:00
Reverted my changes to jhurliman's packet stack since it currently causes more problems than it resolves. The stack DOES need a rework particularly with regards to priorities, but this is not it.
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@@ -29,7 +29,6 @@ using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Collections.Generic;
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using log4net;
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namespace OpenMetaverse
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@@ -53,30 +52,12 @@ namespace OpenMetaverse
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/// <summary>Local IP address to bind to in server mode</summary>
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protected IPAddress m_localBindAddress;
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/// <summary>
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/// Standard queue for our outgoing SyncBeginPrioritySend
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/// </summary>
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private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>();
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/// <summary>
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/// Medium priority queue for our outgoing SyncBeginPrioritySend
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/// </summary>
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private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>();
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/// <summary>
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/// Prioritised queue for our outgoing SyncBeginPrioritySend
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/// </summary>
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private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>();
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/// <summary>UDP socket, used in either client or server mode</summary>
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private Socket m_udpSocket;
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/// <summary>Flag to process packets asynchronously or synchronously</summary>
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private bool m_asyncPacketHandling;
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/// <summary>Are we currently sending data asynchronously?</summary>
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private volatile bool m_sendingData = false;
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/// <summary>The all important shutdown flag</summary>
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private volatile bool m_shutdownFlag = true;
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@@ -265,51 +246,7 @@ namespace OpenMetaverse
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}
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}
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public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority)
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{
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if (!m_shutdownFlag)
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{
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if (!m_sendingData)
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{
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m_sendingData = true;
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try
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{
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AsyncBeginSend(buf);
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}
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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}
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else
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{
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if (Priority == 2)
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{
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lock (m_priorityQueue)
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{
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m_priorityQueue.Add(buf);
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}
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}
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else
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{
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if (Priority != 0)
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{
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lock (m_mediumPriorityQueue)
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{
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m_mediumPriorityQueue.Add(buf);
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}
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}
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else
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{
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lock (m_standardQueue)
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{
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m_standardQueue.Add(buf);
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}
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}
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}
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}
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}
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}
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private void AsyncBeginSend(UDPPacketBuffer buf)
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public void AsyncBeginSend(UDPPacketBuffer buf)
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{
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if (!m_shutdownFlag)
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{
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@@ -333,48 +270,8 @@ namespace OpenMetaverse
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{
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try
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{
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// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
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m_udpSocket.EndSendTo(result);
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if (m_sendingData)
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{
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lock (m_priorityQueue)
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{
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if (m_priorityQueue.Count > 0)
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{
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UDPPacketBuffer buf = m_priorityQueue[0];
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m_priorityQueue.RemoveAt(0);
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AsyncBeginSend(buf);
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}
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else
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{
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lock (m_mediumPriorityQueue)
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{
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if (m_mediumPriorityQueue.Count > 0)
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{
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UDPPacketBuffer buf = m_mediumPriorityQueue[0];
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m_mediumPriorityQueue.RemoveAt(0);
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AsyncBeginSend(buf);
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}
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else
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{
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lock (m_standardQueue)
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{
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if (m_standardQueue.Count > 0)
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{
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UDPPacketBuffer buf = m_standardQueue[0];
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m_standardQueue.RemoveAt(0);
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AsyncBeginSend(buf);
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}
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else
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{
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m_sendingData = false;
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}
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}
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}
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}
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}
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}
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}
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}
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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