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Reverted my changes to jhurliman's packet stack since it currently causes more problems than it resolves. The stack DOES need a rework particularly with regards to priorities, but this is not it.
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@@ -28,7 +28,6 @@
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using System;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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@@ -53,8 +52,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public int TickCount;
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/// <summary>Category this packet belongs to</summary>
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public ThrottleOutPacketType Category;
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/// <summary>The type of packet so its delivery method can be determined</summary>
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public PacketType Type;
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/// <summary>
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/// Default constructor
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/// </summary>
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