* refactor: Move RequestInventoryForUser() from service to CachedUserInfo

* This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
This commit is contained in:
Justin Clarke Casey
2009-02-12 17:07:44 +00:00
parent 058ec414b4
commit 31ca3a8d4d
6 changed files with 37 additions and 40 deletions

View File

@@ -104,36 +104,6 @@ namespace OpenSim.Framework.Communications.Cache
return false;
}
/// <summary>
/// Request the inventory data for the given user. This will occur asynchronously if running on a grid
/// </summary>
/// <param name="userID"></param>
/// <param name="userInfo"></param>
public void RequestInventoryForUser(UUID userID)
{
CachedUserInfo userInfo = GetUserDetails(userID);
if (userInfo != null)
{
if (m_commsManager.SecureInventoryService != null)
{
m_commsManager.SecureInventoryService.RequestInventoryForUser(userID, userInfo.SessionID, userInfo.InventoryReceive);
}
else
{
m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
}
//IInventoryServices invService = userInfo.GetInventoryService();
//if (invService != null)
//{
// invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
//}
}
else
{
m_log.ErrorFormat("[USER CACHE]: RequestInventoryForUser() - user profile for user {0} not found", userID);
}
}
/// <summary>
/// Get cached details of the given user. If the user isn't in cache then the user is requested from the
/// profile service.