* Cleaning up code, making it conform to OpenSim standards.

This commit is contained in:
Adam Frisby
2008-05-06 04:56:48 +00:00
parent add13276a9
commit 31cd162d34
12 changed files with 215 additions and 259 deletions

View File

@@ -34,42 +34,31 @@ namespace OpenSim.Region.Environment.Interfaces
{
public interface ILandChannel
{
bool allowedForcefulBans { get; set; }
bool AllowedForcefulBans { get; set; }
void IncomingLandObjectsFromStorage(List<LandData> data);
void IncomingLandObjectFromStorage(LandData data);
void NoLandDataFromStorage();
ILandObject getLandObject(int x, int y);
ILandObject getLandObject(float x, float y);
void setPrimsTainted();
bool isLandPrimCountTainted();
void sendLandUpdate(ScenePresence avatar, bool force);
void sendLandUpdate(ScenePresence avatar);
void resetAllLandPrimCounts();
void addPrimToLandPrimCounts(SceneObjectGroup obj);
void removePrimFromLandPrimCounts(SceneObjectGroup obj);
void finalizeLandPrimCountUpdate();
void updateLandPrimCounts();
void performParcelPrimCountUpdate();
void updateLandObject(int local_id, LandData newData);
ILandObject GetLandObject(int x, int y);
ILandObject GetLandObject(float x, float y);
void SetPrimsTainted();
bool IsLandPrimCountTainted();
void SendLandUpdate(ScenePresence avatar, bool force);
void SendLandUpdate(ScenePresence avatar);
void ResetAllLandPrimCounts();
void AddPrimToLandPrimCounts(SceneObjectGroup obj);
void RemovePrimFromLandPrimCounts(SceneObjectGroup obj);
void FinalizeLandPrimCountUpdate();
void UpdateLandPrimCounts();
void PerformParcelPrimCountUpdate();
void UpdateLandObject(int local_id, LandData newData);
void sendParcelOverlay(IClientAPI remote_client);
void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client);
void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
void SendParcelOverlay(IClientAPI remote_client);
void resetSimLandObjects();
List<ILandObject> parcelsNearPoint(LLVector3 position);
void sendYouAreBannedNotice(ScenePresence avatar);
void ResetSimLandObjects();
List<ILandObject> ParcelsNearPoint(LLVector3 position);
void SendYouAreBannedNotice(ScenePresence avatar);
void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
void sendOutNearestBanLine(IClientAPI avatar);
void handleSignificantClientMovement(IClientAPI remote_client);
void handleAnyClientMovement(ScenePresence avatar);
void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void SendOutNearestBanLine(IClientAPI avatar);
}
}