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* Cleaning up code, making it conform to OpenSim standards.
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@@ -34,42 +34,31 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ILandChannel
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{
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bool allowedForcefulBans { get; set; }
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bool AllowedForcefulBans { get; set; }
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void IncomingLandObjectsFromStorage(List<LandData> data);
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void IncomingLandObjectFromStorage(LandData data);
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void NoLandDataFromStorage();
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ILandObject getLandObject(int x, int y);
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ILandObject getLandObject(float x, float y);
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void setPrimsTainted();
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bool isLandPrimCountTainted();
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void sendLandUpdate(ScenePresence avatar, bool force);
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void sendLandUpdate(ScenePresence avatar);
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void resetAllLandPrimCounts();
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void addPrimToLandPrimCounts(SceneObjectGroup obj);
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void removePrimFromLandPrimCounts(SceneObjectGroup obj);
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void finalizeLandPrimCountUpdate();
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void updateLandPrimCounts();
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void performParcelPrimCountUpdate();
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void updateLandObject(int local_id, LandData newData);
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ILandObject GetLandObject(int x, int y);
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ILandObject GetLandObject(float x, float y);
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void SetPrimsTainted();
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bool IsLandPrimCountTainted();
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void SendLandUpdate(ScenePresence avatar, bool force);
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void SendLandUpdate(ScenePresence avatar);
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void ResetAllLandPrimCounts();
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void AddPrimToLandPrimCounts(SceneObjectGroup obj);
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void RemovePrimFromLandPrimCounts(SceneObjectGroup obj);
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void FinalizeLandPrimCountUpdate();
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void UpdateLandPrimCounts();
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void PerformParcelPrimCountUpdate();
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void UpdateLandObject(int local_id, LandData newData);
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void sendParcelOverlay(IClientAPI remote_client);
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void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client);
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void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
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void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
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void SendParcelOverlay(IClientAPI remote_client);
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void resetSimLandObjects();
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List<ILandObject> parcelsNearPoint(LLVector3 position);
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void sendYouAreBannedNotice(ScenePresence avatar);
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void ResetSimLandObjects();
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List<ILandObject> ParcelsNearPoint(LLVector3 position);
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void SendYouAreBannedNotice(ScenePresence avatar);
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void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
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void sendOutNearestBanLine(IClientAPI avatar);
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void handleSignificantClientMovement(IClientAPI remote_client);
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void handleAnyClientMovement(ScenePresence avatar);
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void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
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void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void SendOutNearestBanLine(IClientAPI avatar);
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}
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}
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