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* Cleaning up code, making it conform to OpenSim standards.
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@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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}
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else
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{
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ILandObject obj = avatar.Scene.LandChannel.getLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if ((obj.landData.landFlags & (uint)Parcel.ParcelFlags.AllowDamage) != 0)
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{
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avatar.Invulnerable = false;
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